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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <array>#include <optional>#include "Engine/Renderer/PipelineMaterialPayload.h"#include "Engine/Renderer/DescriptorSetUpdater.h"Go to the source code of this file.
Classes | |
| class | EngineCore::RenderingPass |
| class | EngineCore::ComputePass |
| The compute pass stores all resources which belong to a compute pipeline. More... | |
| class | EngineCore::DispatcherComputePass |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |