Vulkan Schnee 0.0.1
High-performance rendering engine
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ComputePass.h File Reference
#include <array>
#include <optional>
#include "Engine/Renderer/PipelineMaterialPayload.h"
#include "Engine/Renderer/DescriptorSetUpdater.h"
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Classes

class  EngineCore::RenderingPass
class  EngineCore::ComputePass
 The compute pass stores all resources which belong to a compute pipeline. More...
class  EngineCore::DispatcherComputePass

Namespaces

namespace  EngineCore
 Log category system implementation.