Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine.cpp File Reference
#include "Engine/Ecs/FrameProcessing.h"
#include "Engine/Ecs/RegistryManager.h"
#include "Engine/Renderer/PipelineStages.h"
#include "Engine/Renderer/RenderingDataManager.h"
#include "glm/gtc/type_ptr.inl"
#include "Engine/World/SceneGraph.h"
#include <cstring>
#include <Engine/Core/Engine.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <stdexcept>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
#include <algorithm>
#include <thread>
#include <Engine/XR/XrErrorCodes.h>
#include "Engine/Core/VulkanHelper.h"
#include "Engine/Ecs/EcsData.h"
#include "Engine/Entity/Scene.h"
#include "Engine/Files/Path.h"
#include "Engine/Renderer/RenderProcess.h"
#include "Engine/Texture/ExrLoader.h"
#include <Engine/Component/MeshComponent.h>
#include <Engine/Core/Exceptions.h>
#include <Engine/Core/Settings.h>
#include <Engine/Core/Ticker.h>
#include <Engine/Game/GameModule.h>
#include <Engine/Input/XrInputHandler.h>
#include <Engine/Logging/TracyMacros.hpp>
#include <Engine/Mesh/Mesh.h>
#include <Engine/Renderer/Headset.h>
#include <Engine/Renderer/Renderer.h>
#include <execution>
#include <filesystem>
#include <chrono>
#include <iomanip>
#include <sstream>
#include <plog/Appenders/ColorConsoleAppender.h>
#include <plog/Appenders/RollingFileAppender.h>
#include <plog/Formatters/TxtFormatter.h>
#include <plog/Init.h>
#include <plog/Log.h>
#include <plog/Severity.h>
Include dependency graph for Engine.cpp:

Go to the source code of this file.

Namespaces

namespace  EngineCore
 Log category system implementation.

Macros

#define XR_LOG_STRING

Macro Definition Documentation

◆ XR_LOG_STRING

#define XR_LOG_STRING

Definition at line 25 of file Engine.cpp.