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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Ecs/FrameProcessing.h"#include "Engine/Ecs/RegistryManager.h"#include "Engine/Renderer/PipelineStages.h"#include "Engine/Renderer/RenderingDataManager.h"#include "glm/gtc/type_ptr.inl"#include "Engine/World/SceneGraph.h"#include <cstring>#include <Engine/Core/Engine.h>#include <GLFW/glfw3.h>#include <iostream>#include <stdexcept>#include <string>#include <vector>#include <vulkan/vulkan_core.h>#include <algorithm>#include <thread>#include <Engine/XR/XrErrorCodes.h>#include "Engine/Core/VulkanHelper.h"#include "Engine/Ecs/EcsData.h"#include "Engine/Entity/Scene.h"#include "Engine/Files/Path.h"#include "Engine/Renderer/RenderProcess.h"#include "Engine/Texture/ExrLoader.h"#include <Engine/Component/MeshComponent.h>#include <Engine/Core/Exceptions.h>#include <Engine/Core/Settings.h>#include <Engine/Core/Ticker.h>#include <Engine/Game/GameModule.h>#include <Engine/Input/XrInputHandler.h>#include <Engine/Logging/TracyMacros.hpp>#include <Engine/Mesh/Mesh.h>#include <Engine/Renderer/Headset.h>#include <Engine/Renderer/Renderer.h>#include <execution>#include <filesystem>#include <chrono>#include <iomanip>#include <sstream>#include <plog/Appenders/ColorConsoleAppender.h>#include <plog/Appenders/RollingFileAppender.h>#include <plog/Formatters/TxtFormatter.h>#include <plog/Init.h>#include <plog/Log.h>#include <plog/Severity.h>Go to the source code of this file.
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
Macros | |
| #define | XR_LOG_STRING |
| #define XR_LOG_STRING |
Definition at line 25 of file Engine.cpp.