Vulkan Schnee
0.0.1
High-performance rendering engine
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src → include Relation
File in Engine/src
Includes file in Engine/include
Engine
/
Entity
/
Actor.cpp
Engine
/
Entity
/
Actor.h
Engine
/
Entity
/
Actor.cpp
Engine
/
Core
/
Engine.h
Engine
/
Entity
/
Actor.cpp
Engine
/
Logging
/
FunctionNotImplemented.h
Engine
/
Entity
/
Actor.cpp
Engine
/
Entity
/
Scene.h
Engine
/
Entity
/
Actor.cpp
Engine
/
Component
/
SceneComponent.h
Engine
/
Entity
/
Actor.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Core
/
ApplicationContext.h
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Core
/
Exceptions.h
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Vulkan
/
NextChainBuilder.h
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Core
/
OpenXrHelper.h
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Core
/
Settings.h
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Core
/
ApplicationContext.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Texture
/
ExrLoader.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Logging
/
FunctionNotImplemented.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
GltfLoader.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
GltfMeshLoader.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Material
/
MaterialData.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
MeshAsset.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
ModelAssetManager.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Core
/
Optional.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Renderer
/
RenderData.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Renderer
/
RenderProcess.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Core
/
Settings.h
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Mesh
/
AssetManager.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Math
/
BoundingSphere.cpp
Engine
/
Math
/
BoundingSphere.h
Engine
/
Math
/
BoundingSphere.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Component
/
Collision
/
BoxCollisionComponent.cpp
Engine
/
Component
/
Collision
/
BoxCollisionComponent.h
Engine
/
Component
/
Collision
/
BoxCollisionComponent.cpp
Engine
/
Math
/
Converter.h
Engine
/
Component
/
CameraComponent.cpp
Engine
/
Component
/
CameraComponent.h
Engine
/
Component
/
CameraComponent.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Component
/
CameraComponent.cpp
Engine
/
Ecs
/
RegistryManager.h
Engine
/
Component
/
CameraComponent.cpp
Engine
/
World
/
SceneGraph.h
Engine
/
Component
/
Collision
/
CapsuleCollisionComponent.cpp
Engine
/
Component
/
Collision
/
CapsuleCollisionComponent.h
Engine
/
Mesh
/
ClusterLodGenerator.cpp
Engine
/
Mesh
/
ClusterLodGenerator.h
Engine
/
Mesh
/
ClusterLodGenerator.cpp
Engine
/
Logging
/
LogCategories.h
Engine
/
Component
/
Collision
/
CollisionComponent.cpp
Engine
/
Component
/
Collision
/
CollisionComponent.h
Engine
/
Component
/
Collision
/
CollisionComponent.cpp
Engine
/
Entity
/
Entity.h
Engine
/
Component
/
Collision
/
CollisionComponent.cpp
Engine
/
Component
/
PhysicsBodyComponent.h
Engine
/
Renderer
/
ComputeDebugUtils.cpp
Engine
/
Core
/
Settings.h
Engine
/
Core
/
ComputePass.cpp
Engine
/
Core
/
ApplicationContext.h
Engine
/
Core
/
ComputePass.cpp
Engine
/
Core
/
ComputePass.h
Engine
/
Core
/
ComputePass.cpp
Engine
/
Renderer
/
PipelineMaterialPayload.h
Engine
/
Core
/
ComputePass.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Math
/
Converter.cpp
Engine
/
Math
/
Converter.h
Engine
/
Core
/
DataBuffer.cpp
Engine
/
Core
/
DataBuffer.h
Engine
/
Core
/
DataBuffer.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Mesh
/
DescriptorIndexAllocator.cpp
Engine
/
Mesh
/
DescriptorIndexAllocator.h
Engine
/
Mesh
/
DescriptorIndexAllocator.cpp
Engine
/
Core
/
Exceptions.h
Engine
/
Renderer
/
DescriptorSetBuilder.cpp
Engine
/
Renderer
/
DescriptorSetUpdater.h
Engine
/
Scene
/
EmptyScene.cpp
Engine
/
Scene
/
EmptyScene.h
Engine
/
Core
/
Engine.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Core
/
Engine.cpp
Engine
/
Core
/
Engine.h
Engine
/
Core
/
Engine.cpp
Engine
/
Core
/
Exceptions.h
Engine
/
Core
/
Engine.cpp
Engine
/
Texture
/
ExrLoader.h
Engine
/
Core
/
Engine.cpp
Engine
/
Ecs
/
FrameProcessing.h
Engine
/
Core
/
Engine.cpp
Engine
/
Game
/
GameModule.h
Engine
/
Core
/
Engine.cpp
Engine
/
Renderer
/
Headset.h
Engine
/
Core
/
Engine.cpp
Engine
/
Mesh
/
Mesh.h
Engine
/
Core
/
Engine.cpp
Engine
/
Component
/
MeshComponent.h
Engine
/
Core
/
Engine.cpp
Engine
/
Files
/
Path.h
Engine
/
Core
/
Engine.cpp
Engine
/
Renderer
/
PipelineStages.h
Engine
/
Core
/
Engine.cpp
Engine
/
Ecs
/
RegistryManager.h
Engine
/
Core
/
Engine.cpp
Engine
/
Renderer
/
Renderer.h
Engine
/
Core
/
Engine.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Engine
/
Core
/
Engine.cpp
Engine
/
Renderer
/
RenderProcess.h
Engine
/
Core
/
Engine.cpp
Engine
/
Entity
/
Scene.h
Engine
/
Core
/
Engine.cpp
Engine
/
World
/
SceneGraph.h
Engine
/
Core
/
Engine.cpp
Engine
/
Core
/
Settings.h
Engine
/
Core
/
Engine.cpp
Engine
/
Core
/
Ticker.h
Engine
/
Core
/
Engine.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Core
/
Engine.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Core
/
Engine.cpp
Engine
/
XR
/
XrErrorCodes.h
Engine
/
Core
/
Engine.cpp
Engine
/
Input
/
XrInputHandler.h
Engine
/
Entity
/
Entity.cpp
Engine
/
Core
/
Engine.h
Engine
/
Entity
/
Entity.cpp
Engine
/
Entity
/
Entity.h
Engine
/
Entity
/
Entity.cpp
Engine
/
Mesh
/
UuidManager.h
Engine
/
Core
/
Exceptions.cpp
Engine
/
Core
/
Exceptions.h
Engine
/
Files
/
FileHanlder.cpp
Engine
/
Files
/
FileHandler.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Math
/
BoundingSphere.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
ClusterLodGenerator.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Core
/
Engine.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Ecs
/
FrameProcessing.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
GltfLoader.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Logging
/
LogCategories.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Material
/
MaterialAsset.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Material
/
MaterialTypes.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
MeshAsset.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
ModelAssetManager.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Renderer
/
NamedThreadPool.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Core
/
Optional.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Files
/
Path.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Ecs
/
RegistryManager.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Core
/
Settings.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Texture
/
TextureAsset.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Texture
/
TextureHandleRegistry.h
Engine
/
Ecs
/
FrameProcessing.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Game
/
GameModule.cpp
Engine
/
Game
/
GameModule.h
Engine
/
Serialization
/
GlmSerialize.cpp
Engine
/
Serialization
/
GlmSerialize.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Core
/
Engine.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Texture
/
ExrLoader.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Mesh
/
GltfLoader.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Core
/
Optional.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Core
/
Settings.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
World
/
Transform.h
Engine
/
Mesh
/
GltfLoader.cpp
Engine
/
Mesh
/
Vertex.h
Engine
/
Mesh
/
GltfMeshLoader.cpp
Engine
/
Mesh
/
GltfMeshLoader.h
Engine
/
Mesh
/
GltfMeshLoader.cpp
Engine
/
Texture
/
Texture.h
Engine
/
Mesh
/
GltfMeshLoader.cpp
Engine
/
Texture
/
TextureLoader.h
Engine
/
Mesh
/
GltfMeshLoader.cpp
Engine
/
Mesh
/
Vertex.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
Files
/
AssetPath.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
Mesh
/
GltfLoader.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
Entity
/
GltfSpawner.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
Entity
/
Scene.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
Entity
/
StaticMeshActor.h
Engine
/
Entity
/
GltfSpawner.cpp
Engine
/
World
/
Transform.h
Engine
/
Renderer
/
Headset.cpp
Engine
/
Core
/
ApplicationContext.h
Engine
/
Renderer
/
Headset.cpp
Engine
/
Renderer
/
Headset.h
Engine
/
Renderer
/
Headset.cpp
Engine
/
Renderer
/
NamedThreadPool.h
Engine
/
Renderer
/
Headset.cpp
Engine
/
Core
/
OpenXrHelper.h
Engine
/
Renderer
/
Headset.cpp
Engine
/
Renderer
/
Renderer.h
Engine
/
Renderer
/
Headset.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Renderer
/
Headset.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Input
/
InputInterface.cpp
Engine
/
Input
/
InputInterface.h
Engine
/
Serialization
/
JsonArchive.cpp
Engine
/
Serialization
/
JsonArchive.h
Engine
/
Files
/
JsonHandler.cpp
Engine
/
Files
/
FileHandler.h
Engine
/
Files
/
JsonHandler.cpp
Engine
/
Files
/
JsonHandler.h
Engine
/
Renderer
/
LayoutBindingsBuilder.cpp
Engine
/
Renderer
/
LayoutBindingsBuilder.h
Engine
/
Renderer
/
LayoutBindingsBuilder.cpp
Engine
/
Renderer
/
RenderData.h
Engine
/
Renderer
/
LayoutBindingsBuilder.cpp
Engine
/
Core
/
Settings.h
Engine
/
Logging
/
LogCategories.cpp
Engine
/
Logging
/
LogCategories.h
Engine
/
Logging
/
LogCategory.cpp
Engine
/
Logging
/
LogCategory.h
Engine
/
Component
/
LogicComponent.cpp
Engine
/
Entity
/
Entity.h
Engine
/
Component
/
LogicComponent.cpp
Engine
/
Component
/
LogicComponent.h
Engine
/
Component
/
LogicComponent.cpp
Engine
/
Entity
/
Scene.h
Engine
/
Materials
/
MaterialAsset.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Materials
/
MaterialAsset.cpp
Engine
/
Material
/
MaterialAsset.h
Engine
/
Materials
/
MaterialAsset.cpp
Engine
/
Material
/
MaterialData.h
Engine
/
Materials
/
MaterialData.cpp
Engine
/
Material
/
MaterialData.h
Engine
/
Materials
/
MaterialDataStorage.cpp
Engine
/
Material
/
MaterialDataStorage.h
Engine
/
Shader
/
MaterialShader.cpp
Engine
/
Material
/
MaterialShader.h
Engine
/
Shader
/
MaterialShader.cpp
Engine
/
Files
/
Path.h
Engine
/
Shader
/
MaterialShader.cpp
Engine
/
Core
/
Settings.h
Engine
/
Mesh
/
Mesh.cpp
Engine
/
Core
/
Engine.h
Engine
/
Mesh
/
Mesh.cpp
Engine
/
Files
/
FileHandler.h
Engine
/
Mesh
/
Mesh.cpp
Engine
/
Mesh
/
Mesh.h
Engine
/
Mesh
/
Mesh.cpp
Engine
/
Core
/
Settings.h
Engine
/
Mesh
/
Mesh.cpp
Engine
/
Texture
/
Texture.h
Engine
/
Mesh
/
Mesh.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Mesh
/
MeshAsset.cpp
Engine
/
Mesh
/
MeshAsset.h
Engine
/
Component
/
MeshComponent.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Component
/
MeshComponent.cpp
Engine
/
Core
/
Engine.h
Engine
/
Component
/
MeshComponent.cpp
Engine
/
Component
/
MeshComponent.h
Engine
/
Component
/
MeshComponent.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Engine
/
Component
/
MeshComponent.cpp
Engine
/
Entity
/
Scene.h
Engine
/
Mesh
/
MeshLoader.cpp
Engine
/
Mesh
/
MeshLoader.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Math
/
BoundingSphere.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Core
/
Engine.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Material
/
MaterialShader.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Mesh
/
MeshPrimitive.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Renderer
/
RenderData.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Texture
/
Texture.h
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Mesh
/
MeshPrimitive.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Renderer
/
MirrorView.cpp
Engine
/
Core
/
ApplicationContext.h
Engine
/
Renderer
/
MirrorView.cpp
Engine
/
Renderer
/
Headset.h
Engine
/
Renderer
/
MirrorView.cpp
Engine
/
Renderer
/
MirrorView.h
Engine
/
Renderer
/
MirrorView.cpp
Engine
/
Renderer
/
Renderer.h
Engine
/
Renderer
/
MirrorView.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Mesh
/
ModelAssetManager.cpp
Engine
/
Mesh
/
ModelAssetManager.h
Engine
/
Renderer
/
NamedThreadPool.cpp
Engine
/
Renderer
/
NamedThreadPool.h
Engine
/
Renderer
/
NamedThreadPool.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Core
/
OpenXrHelper.cpp
Engine
/
Core
/
OpenXrHelper.h
Engine
/
Files
/
Path.cpp
Engine
/
Files
/
Path.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Component
/
Collision
/
CollisionComponent.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Math
/
Converter.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Core
/
Engine.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Entity
/
Entity.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Component
/
PhysicsBodyComponent.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Physics
/
PhysicsEngine.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
Ecs
/
RegistryManager.h
Engine
/
Component
/
PhysicsBodyComponent.cpp
Engine
/
World
/
SceneGraph.h
Engine
/
Physics
/
PhysicsEngine.cpp
Engine
/
Math
/
Converter.h
Engine
/
Physics
/
PhysicsEngine.cpp
Engine
/
Ecs
/
EcsData.h
Engine
/
Physics
/
PhysicsEngine.cpp
Engine
/
Physics
/
PhysicsEngine.h
Engine
/
Physics
/
PhysicsEngine.cpp
Engine
/
Ecs
/
RegistryManager.h
Engine
/
Physics
/
PhysicsEngine.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Renderer
/
PipelineMaterialPayload.h
Engine
/
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Shader
/
Shader.h
Engine
/
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Logging
/
TracyMacros.hpp
Engine
/
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Core
/
VulkanHelper.h
Engine
/
Renderer
/
QueueSubmitBuilder.cpp
Engine
/
Renderer
/
QueueSubmitBuilder.h
Engine
/
Entity
/
Rat.cpp
Engine
/
Core
/
Engine.h
Engine
/
Entity
/
Rat.cpp
Engine
/
Files
/
Path.h
Engine
/
Entity
/
Rat.cpp
Engine
/
Entity
/
Rat.h
Engine
/
Ecs
/
RegistryManager.cpp
Engine
/
Ecs
/
RegistryManager.h
Engine
/
Logging
/
RenderDoc.cpp
Engine
/
Logging
/
RenderDoc.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Core
/
ApplicationContext.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Mesh
/
AssetManager.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Vulkan
/
BarrierBundle.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Component
/
CameraComponent.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Core
/
ComputePass.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
DescriptorSetUpdater.h
Engine
/
Renderer
/
Renderer.cpp
Engine
/
Core
/
Engine.h
Engine
/
Renderer
/
Renderer.cpp
Engine
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Logging
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FunctionNotImplemented.h
Engine
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Renderer
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Renderer.cpp
Engine
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Renderer
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Headset.h
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Renderer
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Renderer.cpp
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LayoutBindingsBuilder.h
Engine
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Renderer
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Renderer.cpp
Engine
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Logging
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LogCategories.h
Engine
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Renderer.cpp
Engine
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Files
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Path.h
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Renderer.cpp
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PipelineMaterialPayload.h
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PipelineStages.h
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Shader
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Shader.h
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Renderer.cpp
Engine
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TimelineSynchronizer.h
Engine
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Renderer
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Renderer.cpp
Engine
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Logging
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TracyMacros.hpp
Engine
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Renderer
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Renderer.cpp
Engine
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Mesh
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Vertex.h
Engine
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Renderer
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Renderer.cpp
Engine
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Core
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VulkanHelper.h
Engine
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Renderer
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RenderingAssetManager.cpp
Engine
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Renderer
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RenderingAssetManager.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Mesh
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AssetManager.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Ecs
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EcsData.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Core
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Engine.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Logging
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LogCategories.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Material
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MaterialAsset.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Material
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MaterialData.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Mesh
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MeshAsset.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Ecs
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RegistryManager.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Renderer
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RenderData.h
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Renderer
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RenderingDataManager.cpp
Engine
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Renderer
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Renderer.h
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RenderingDataManager.cpp
Engine
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Renderer
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RenderingDataManager.h
Engine
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RenderingDataManager.cpp
Engine
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World
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SceneManager.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Core
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Settings.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Texture
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Texture.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Texture
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TextureHandleRegistry.h
Engine
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Renderer
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RenderingDataManager.cpp
Engine
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Mesh
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Vertex.h
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Core
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RenderList.cpp
Engine
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Core
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RenderList.h
Engine
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RenderProcess.cpp
Engine
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Entity
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Actor.h
Engine
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RenderProcess.cpp
Engine
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Renderer
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DescriptorSetUpdater.h
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RenderProcess.cpp
Engine
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Core
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Engine.h
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RenderProcess.cpp
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Headset.h
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RenderProcess.cpp
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RenderData.h
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RenderProcess.h
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SceneManager.h
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RenderProcess.cpp
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Settings.h
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RenderProcess.cpp
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TracyMacros.hpp
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RenderProcess.cpp
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VulkanHelper.h
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Scene.cpp
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AssetManager.h
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Engine.h
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Scene.cpp
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Scene.h
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Scene.cpp
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SceneManager.h
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EcsData.h
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SceneComponent.cpp
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RegistryManager.h
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SceneComponent.cpp
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SceneComponent.h
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Component
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SceneComponent.cpp
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Transform.h
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Core
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Settings.cpp
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Settings.h
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Shader.cpp
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Files
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FileHandler.h
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Shader
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Shader.cpp
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Shader.h
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Shader
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Shader.cpp
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Core
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VulkanHelper.h
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Physics
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SphereCollision.cpp
Engine
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Math
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Converter.h
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Physics
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SphereCollision.cpp
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Physics
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SphereCollision.h
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Collision
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SphereCollisionComponent.cpp
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Collision
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SphereCollisionComponent.h
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StaticMeshActor.cpp
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Engine.h
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StaticMeshActor.cpp
Engine
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Entity
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StaticMeshActor.h
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Component
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TestComponent.cpp
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Component
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TestComponent.h
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Ticker.cpp
Engine
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Ticker.h
Engine
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Renderer
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TimelineSynchronizer.cpp
Engine
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Core
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ApplicationContext.h
Engine
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TimelineSynchronizer.cpp
Engine
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TimelineSynchronizer.h
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Mesh
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UnifiedGeometryManager.cpp
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UnifiedGeometryManager.h
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UuidGenerator.cpp
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Mesh
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UuidManager.h
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Vertex.cpp
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Vertex.h
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Component
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VrMovementComponent.cpp
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Headset.h
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Component
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VrMovementComponent.cpp
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VrMovementComponent.h
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VrMovementComponent.cpp
Engine
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Input
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XrInputHandler.h
Engine
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Renderer
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VulkanBuffer.cpp
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ApplicationContext.h
Engine
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Renderer
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VulkanBuffer.cpp
Engine
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Engine.h
Engine
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VulkanBuffer.cpp
Engine
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Core
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Exceptions.h
Engine
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VulkanBuffer.cpp
Engine
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Logging
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TracyMacros.hpp
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VulkanBuffer.cpp
Engine
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VulkanBuffer.h
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VulkanBuffer.cpp
Engine
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Core
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VulkanHelper.h
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Core
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VulkanHelper.cpp
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String
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ConstExprStrings.h
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Core
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VulkanHelper.cpp
Engine
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Core
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Engine.h
Engine
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Core
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VulkanHelper.cpp
Engine
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Logging
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TracyMacros.hpp
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Core
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VulkanHelper.cpp
Engine
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Core
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VulkanHelper.h
VulkanSchnee.cpp
Engine
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Core
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Engine.h
Engine
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Renderer
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VulkanStagedBuffer.cpp
Engine
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Core
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ApplicationContext.h
Engine
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Renderer
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VulkanStagedBuffer.cpp
Engine
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Renderer
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VulkanStagedBuffer.h
Engine
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Core
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Window.cpp
Engine
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Core
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Engine.h
Engine
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Core
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Window.cpp
Engine
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Core
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Settings.h
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Core
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Window.cpp
Engine
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Core
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Window.h
Engine
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Input
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XrInputHandler.cpp
Engine
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Core
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Engine.h
Engine
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Input
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XrInputHandler.cpp
Engine
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Core
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OpenXrHelper.h
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Input
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XrInputHandler.cpp
Engine
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Logging
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TracyMacros.hpp
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Input
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XrInputHandler.cpp
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Input
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XrInputHandler.h
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String.cpp
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String.h
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ExrLoader.cpp
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Texture.h
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ExrLoader.cpp
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ExrLoader.h
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Material.cpp
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Texture.h
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Material.cpp
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Material.h
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Texture
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Texture.cpp
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Texture.h
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Texture.cpp
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Core
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Engine.h
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Texture.cpp
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Core
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VulkanHelper.h
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Texture.cpp
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Logging
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TracyMacros.hpp
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Texture.cpp
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RenderProcess.h
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Texture
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Texture.cpp
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Renderer.h
Engine
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Texture
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Texture.cpp
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Mesh
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GltfLoader.h
Engine
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Texture
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TextureAsset.cpp
Engine
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Texture
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TextureAsset.h
Engine
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Texture
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TextureAsset.cpp
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Ecs
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EcsData.h
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Texture
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TextureAsset.cpp
Engine
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Ecs
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EcsErrors.h
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Texture
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TextureAsset.cpp
Engine
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Logging
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TracyMacros.hpp
Engine
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Texture
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TextureHandleRegistry.cpp
Engine
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Texture
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TextureHandleRegistry.h
Engine
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Texture
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TextureLoader.cpp
Engine
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Texture
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TextureLoader.h
Engine
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Texture
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TextureLoader.cpp
Engine
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Texture
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TextureLoadData.h
Engine
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Vulkan
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BarrierBundle.cpp
Engine
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Vulkan
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BarrierBundle.h
Engine
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Vulkan
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BarrierBundle.cpp
Engine
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Renderer
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VulkanBuffer.h
Engine
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World
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SceneGraph.cpp
Engine
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World
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SceneGraph.h
Engine
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World
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SceneGraph.cpp
Engine
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Ecs
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EcsData.h
Engine
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World
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SceneGraph.cpp
Engine
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Ecs
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RegistryManager.h
Engine
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World
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SceneGraph.cpp
Engine
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Transform.h
Engine
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World
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SceneManager.cpp
Engine
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World
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SceneManager.h
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SceneManager.cpp
Engine
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Component
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MeshComponent.h
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SceneManager.cpp
Engine
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Core
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Engine.h
Engine
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SceneManager.cpp
Engine
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Core
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Tick.h
Engine
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SceneManager.cpp
Engine
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Entity
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Actor.h
Engine
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World
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SceneManager.cpp
Engine
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Entity
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Scene.h
Engine
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World
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SceneManager.cpp
Engine
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Logging
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TracyMacros.hpp
Engine
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World
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SceneManager.cpp
Engine
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Mesh
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Mesh.h
Engine
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World
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Transform.cpp
Engine
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World
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Transform.h
Engine
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World
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Transform.cpp
Engine
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Logging
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TracyMacros.hpp
Engine
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World
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Transform.cpp
Engine
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Ecs
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EcsData.h
Engine
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World
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Transform.cpp
Engine
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Serialization
/
GlmSerialize.h
Engine
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