Vulkan Schnee
0.0.1
High-performance rendering engine
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Engine → include Relation
File in Engine/src/Engine
Includes file in Engine/include
Core
/
ApplicationContext.cpp
Engine
/
Core
/
ApplicationContext.h
Core
/
ApplicationContext.cpp
Engine
/
Mesh
/
AssetManager.h
Core
/
ApplicationContext.cpp
Engine
/
Core
/
Exceptions.h
Core
/
ApplicationContext.cpp
Engine
/
Vulkan
/
NextChainBuilder.h
Core
/
ApplicationContext.cpp
Engine
/
Core
/
OpenXrHelper.h
Core
/
ApplicationContext.cpp
Engine
/
Core
/
Settings.h
Core
/
ApplicationContext.cpp
Engine
/
Logging
/
TracyMacros.hpp
Core
/
ApplicationContext.cpp
Engine
/
Core
/
VulkanHelper.h
Component
/
Collision
/
BoxCollisionComponent.cpp
Engine
/
Component
/
Collision
/
BoxCollisionComponent.h
Component
/
Collision
/
BoxCollisionComponent.cpp
Engine
/
Math
/
Converter.h
Component
/
CameraComponent.cpp
Engine
/
Component
/
CameraComponent.h
Component
/
CameraComponent.cpp
Engine
/
Ecs
/
EcsData.h
Component
/
CameraComponent.cpp
Engine
/
Ecs
/
RegistryManager.h
Component
/
CameraComponent.cpp
Engine
/
World
/
SceneGraph.h
Component
/
Collision
/
CapsuleCollisionComponent.cpp
Engine
/
Component
/
Collision
/
CapsuleCollisionComponent.h
Component
/
Collision
/
CollisionComponent.cpp
Engine
/
Component
/
Collision
/
CollisionComponent.h
Component
/
Collision
/
CollisionComponent.cpp
Engine
/
Entity
/
Entity.h
Component
/
Collision
/
CollisionComponent.cpp
Engine
/
Component
/
PhysicsBodyComponent.h
Core
/
ComputePass.cpp
Engine
/
Core
/
ApplicationContext.h
Core
/
ComputePass.cpp
Engine
/
Core
/
ComputePass.h
Core
/
ComputePass.cpp
Engine
/
Renderer
/
PipelineMaterialPayload.h
Core
/
ComputePass.cpp
Engine
/
Core
/
VulkanHelper.h
Core
/
DataBuffer.cpp
Engine
/
Core
/
DataBuffer.h
Core
/
DataBuffer.cpp
Engine
/
Core
/
VulkanHelper.h
Core
/
Engine.cpp
Engine
/
Ecs
/
EcsData.h
Core
/
Engine.cpp
Engine
/
Core
/
Engine.h
Core
/
Engine.cpp
Engine
/
Core
/
Exceptions.h
Core
/
Engine.cpp
Engine
/
Texture
/
ExrLoader.h
Core
/
Engine.cpp
Engine
/
Ecs
/
FrameProcessing.h
Core
/
Engine.cpp
Engine
/
Game
/
GameModule.h
Core
/
Engine.cpp
Engine
/
Renderer
/
Headset.h
Core
/
Engine.cpp
Engine
/
Mesh
/
Mesh.h
Core
/
Engine.cpp
Engine
/
Component
/
MeshComponent.h
Core
/
Engine.cpp
Engine
/
Files
/
Path.h
Core
/
Engine.cpp
Engine
/
Renderer
/
PipelineStages.h
Core
/
Engine.cpp
Engine
/
Ecs
/
RegistryManager.h
Core
/
Engine.cpp
Engine
/
Renderer
/
Renderer.h
Core
/
Engine.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Core
/
Engine.cpp
Engine
/
Renderer
/
RenderProcess.h
Core
/
Engine.cpp
Engine
/
Entity
/
Scene.h
Core
/
Engine.cpp
Engine
/
World
/
SceneGraph.h
Core
/
Engine.cpp
Engine
/
Core
/
Settings.h
Core
/
Engine.cpp
Engine
/
Core
/
Ticker.h
Core
/
Engine.cpp
Engine
/
Logging
/
TracyMacros.hpp
Core
/
Engine.cpp
Engine
/
Core
/
VulkanHelper.h
Core
/
Engine.cpp
Engine
/
XR
/
XrErrorCodes.h
Core
/
Engine.cpp
Engine
/
Input
/
XrInputHandler.h
Core
/
Exceptions.cpp
Engine
/
Core
/
Exceptions.h
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
AssetManager.h
Ecs
/
FrameProcessing.cpp
Engine
/
Math
/
BoundingSphere.h
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
ClusterLodGenerator.h
Ecs
/
FrameProcessing.cpp
Engine
/
Ecs
/
EcsData.h
Ecs
/
FrameProcessing.cpp
Engine
/
Core
/
Engine.h
Ecs
/
FrameProcessing.cpp
Engine
/
Ecs
/
FrameProcessing.h
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
GltfLoader.h
Ecs
/
FrameProcessing.cpp
Engine
/
Logging
/
LogCategories.h
Ecs
/
FrameProcessing.cpp
Engine
/
Material
/
MaterialAsset.h
Ecs
/
FrameProcessing.cpp
Engine
/
Material
/
MaterialTypes.h
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
MeshAsset.h
Ecs
/
FrameProcessing.cpp
Engine
/
Mesh
/
ModelAssetManager.h
Ecs
/
FrameProcessing.cpp
Engine
/
Renderer
/
NamedThreadPool.h
Ecs
/
FrameProcessing.cpp
Engine
/
Core
/
Optional.h
Ecs
/
FrameProcessing.cpp
Engine
/
Files
/
Path.h
Ecs
/
FrameProcessing.cpp
Engine
/
Ecs
/
RegistryManager.h
Ecs
/
FrameProcessing.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Ecs
/
FrameProcessing.cpp
Engine
/
Core
/
Settings.h
Ecs
/
FrameProcessing.cpp
Engine
/
Texture
/
TextureAsset.h
Ecs
/
FrameProcessing.cpp
Engine
/
Texture
/
TextureHandleRegistry.h
Ecs
/
FrameProcessing.cpp
Engine
/
Logging
/
TracyMacros.hpp
Component
/
LogicComponent.cpp
Engine
/
Entity
/
Entity.h
Component
/
LogicComponent.cpp
Engine
/
Component
/
LogicComponent.h
Component
/
LogicComponent.cpp
Engine
/
Entity
/
Scene.h
Component
/
MeshComponent.cpp
Engine
/
Mesh
/
AssetManager.h
Component
/
MeshComponent.cpp
Engine
/
Core
/
Engine.h
Component
/
MeshComponent.cpp
Engine
/
Component
/
MeshComponent.h
Component
/
MeshComponent.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Component
/
MeshComponent.cpp
Engine
/
Entity
/
Scene.h
Core
/
OpenXrHelper.cpp
Engine
/
Core
/
OpenXrHelper.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Component
/
Collision
/
CollisionComponent.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Math
/
Converter.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Ecs
/
EcsData.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Core
/
Engine.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Entity
/
Entity.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Component
/
PhysicsBodyComponent.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Physics
/
PhysicsEngine.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
Ecs
/
RegistryManager.h
Component
/
PhysicsBodyComponent.cpp
Engine
/
World
/
SceneGraph.h
Ecs
/
RegistryManager.cpp
Engine
/
Ecs
/
RegistryManager.h
Core
/
RenderList.cpp
Engine
/
Core
/
RenderList.h
Component
/
SceneComponent.cpp
Engine
/
Ecs
/
EcsData.h
Component
/
SceneComponent.cpp
Engine
/
Ecs
/
RegistryManager.h
Component
/
SceneComponent.cpp
Engine
/
Component
/
SceneComponent.h
Component
/
SceneComponent.cpp
Engine
/
World
/
Transform.h
Core
/
Settings.cpp
Engine
/
Core
/
Settings.h
Component
/
Collision
/
SphereCollisionComponent.cpp
Engine
/
Component
/
Collision
/
SphereCollisionComponent.h
Component
/
TestComponent.cpp
Engine
/
Component
/
TestComponent.h
Core
/
Ticker.cpp
Engine
/
Core
/
Ticker.h
Component
/
VrMovementComponent.cpp
Engine
/
Renderer
/
Headset.h
Component
/
VrMovementComponent.cpp
Engine
/
Component
/
VrMovementComponent.h
Component
/
VrMovementComponent.cpp
Engine
/
Input
/
XrInputHandler.h
Core
/
VulkanHelper.cpp
Engine
/
String
/
ConstExprStrings.h
Core
/
VulkanHelper.cpp
Engine
/
Core
/
Engine.h
Core
/
VulkanHelper.cpp
Engine
/
Logging
/
TracyMacros.hpp
Core
/
VulkanHelper.cpp
Engine
/
Core
/
VulkanHelper.h
Core
/
Window.cpp
Engine
/
Core
/
Engine.h
Core
/
Window.cpp
Engine
/
Core
/
Settings.h
Core
/
Window.cpp
Engine
/
Core
/
Window.h
Entity
/
Actor.cpp
Engine
/
Entity
/
Actor.h
Entity
/
Actor.cpp
Engine
/
Component
/
SceneComponent.h
Entity
/
Actor.cpp
Engine
/
Core
/
Engine.h
Entity
/
Actor.cpp
Engine
/
Entity
/
Scene.h
Entity
/
Actor.cpp
Engine
/
Logging
/
FunctionNotImplemented.h
Entity
/
Actor.cpp
Engine
/
Logging
/
TracyMacros.hpp
Entity
/
Entity.cpp
Engine
/
Entity
/
Entity.h
Entity
/
Entity.cpp
Engine
/
Core
/
Engine.h
Entity
/
Entity.cpp
Engine
/
Mesh
/
UuidManager.h
Entity
/
GltfSpawner.cpp
Engine
/
Entity
/
GltfSpawner.h
Entity
/
GltfSpawner.cpp
Engine
/
Entity
/
Scene.h
Entity
/
GltfSpawner.cpp
Engine
/
Entity
/
StaticMeshActor.h
Entity
/
GltfSpawner.cpp
Engine
/
Files
/
AssetPath.h
Entity
/
GltfSpawner.cpp
Engine
/
Mesh
/
GltfLoader.h
Entity
/
GltfSpawner.cpp
Engine
/
Mesh
/
AssetManager.h
Entity
/
GltfSpawner.cpp
Engine
/
World
/
Transform.h
Entity
/
Rat.cpp
Engine
/
Entity
/
Rat.h
Entity
/
Rat.cpp
Engine
/
Core
/
Engine.h
Entity
/
Rat.cpp
Engine
/
Files
/
Path.h
Entity
/
Scene.cpp
Engine
/
Entity
/
Scene.h
Entity
/
Scene.cpp
Engine
/
Core
/
Engine.h
Entity
/
Scene.cpp
Engine
/
Mesh
/
AssetManager.h
Entity
/
Scene.cpp
Engine
/
World
/
SceneManager.h
Entity
/
StaticMeshActor.cpp
Engine
/
Entity
/
StaticMeshActor.h
Entity
/
StaticMeshActor.cpp
Engine
/
Core
/
Engine.h
Files
/
FileHanlder.cpp
Engine
/
Files
/
FileHandler.h
Files
/
JsonHandler.cpp
Engine
/
Files
/
JsonHandler.h
Files
/
JsonHandler.cpp
Engine
/
Files
/
FileHandler.h
Files
/
Path.cpp
Engine
/
Files
/
Path.h
Game
/
GameModule.cpp
Engine
/
Game
/
GameModule.h
Input
/
InputInterface.cpp
Engine
/
Input
/
InputInterface.h
Input
/
XrInputHandler.cpp
Engine
/
Logging
/
TracyMacros.hpp
Input
/
XrInputHandler.cpp
Engine
/
Core
/
Engine.h
Input
/
XrInputHandler.cpp
Engine
/
Core
/
OpenXrHelper.h
Input
/
XrInputHandler.cpp
Engine
/
Input
/
XrInputHandler.h
Logging
/
LogCategories.cpp
Engine
/
Logging
/
LogCategories.h
Logging
/
LogCategory.cpp
Engine
/
Logging
/
LogCategory.h
Logging
/
RenderDoc.cpp
Engine
/
Logging
/
RenderDoc.h
Materials
/
MaterialAsset.cpp
Engine
/
Material
/
MaterialAsset.h
Materials
/
MaterialAsset.cpp
Engine
/
Material
/
MaterialData.h
Materials
/
MaterialAsset.cpp
Engine
/
Ecs
/
EcsData.h
Materials
/
MaterialData.cpp
Engine
/
Material
/
MaterialData.h
Materials
/
MaterialDataStorage.cpp
Engine
/
Material
/
MaterialDataStorage.h
Math
/
BoundingSphere.cpp
Engine
/
Math
/
BoundingSphere.h
Math
/
BoundingSphere.cpp
Engine
/
Logging
/
TracyMacros.hpp
Math
/
Converter.cpp
Engine
/
Math
/
Converter.h
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
AssetManager.h
Mesh
/
AssetManager.cpp
Engine
/
Core
/
Optional.h
Mesh
/
AssetManager.cpp
Engine
/
Core
/
VulkanHelper.h
Mesh
/
AssetManager.cpp
Engine
/
Ecs
/
EcsData.h
Mesh
/
AssetManager.cpp
Engine
/
Logging
/
FunctionNotImplemented.h
Mesh
/
AssetManager.cpp
Engine
/
Logging
/
TracyMacros.hpp
Mesh
/
AssetManager.cpp
Engine
/
Material
/
MaterialData.h
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
GltfLoader.h
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
GltfMeshLoader.h
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
MeshAsset.h
Mesh
/
AssetManager.cpp
Engine
/
Mesh
/
ModelAssetManager.h
Mesh
/
AssetManager.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Mesh
/
AssetManager.cpp
Engine
/
Texture
/
ExrLoader.h
Mesh
/
AssetManager.cpp
Engine
/
Core
/
Settings.h
Mesh
/
AssetManager.cpp
Engine
/
Renderer
/
RenderData.h
Mesh
/
AssetManager.cpp
Engine
/
Renderer
/
RenderProcess.h
Mesh
/
ClusterLodGenerator.cpp
Engine
/
Mesh
/
ClusterLodGenerator.h
Mesh
/
ClusterLodGenerator.cpp
Engine
/
Logging
/
LogCategories.h
Mesh
/
DescriptorIndexAllocator.cpp
Engine
/
Mesh
/
DescriptorIndexAllocator.h
Mesh
/
DescriptorIndexAllocator.cpp
Engine
/
Core
/
Exceptions.h
Mesh
/
GltfLoader.cpp
Engine
/
Mesh
/
GltfLoader.h
Mesh
/
GltfLoader.cpp
Engine
/
Mesh
/
Vertex.h
Mesh
/
GltfLoader.cpp
Engine
/
Texture
/
ExrLoader.h
Mesh
/
GltfLoader.cpp
Engine
/
World
/
Transform.h
Mesh
/
GltfLoader.cpp
Engine
/
Mesh
/
AssetManager.h
Mesh
/
GltfLoader.cpp
Engine
/
Core
/
Engine.h
Mesh
/
GltfLoader.cpp
Engine
/
Core
/
Optional.h
Mesh
/
GltfLoader.cpp
Engine
/
Logging
/
TracyMacros.hpp
Mesh
/
GltfLoader.cpp
Engine
/
Core
/
Settings.h
Mesh
/
GltfMeshLoader.cpp
Engine
/
Mesh
/
GltfMeshLoader.h
Mesh
/
GltfMeshLoader.cpp
Engine
/
Mesh
/
Vertex.h
Mesh
/
GltfMeshLoader.cpp
Engine
/
Texture
/
TextureLoader.h
Mesh
/
GltfMeshLoader.cpp
Engine
/
Texture
/
Texture.h
Mesh
/
Mesh.cpp
Engine
/
Mesh
/
Mesh.h
Mesh
/
Mesh.cpp
Engine
/
Core
/
Engine.h
Mesh
/
Mesh.cpp
Engine
/
Core
/
Settings.h
Mesh
/
Mesh.cpp
Engine
/
Files
/
FileHandler.h
Mesh
/
Mesh.cpp
Engine
/
Logging
/
TracyMacros.hpp
Mesh
/
Mesh.cpp
Engine
/
Texture
/
Texture.h
Mesh
/
MeshAsset.cpp
Engine
/
Mesh
/
MeshAsset.h
Mesh
/
MeshLoader.cpp
Engine
/
Mesh
/
MeshLoader.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Mesh
/
MeshPrimitive.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Core
/
Engine.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Core
/
VulkanHelper.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Logging
/
TracyMacros.hpp
Mesh
/
MeshPrimitive.cpp
Engine
/
Material
/
MaterialShader.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Renderer
/
RenderData.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Math
/
BoundingSphere.h
Mesh
/
MeshPrimitive.cpp
Engine
/
Texture
/
Texture.h
Mesh
/
ModelAssetManager.cpp
Engine
/
Mesh
/
ModelAssetManager.h
Mesh
/
UnifiedGeometryManager.cpp
Engine
/
Mesh
/
UnifiedGeometryManager.h
Mesh
/
UuidGenerator.cpp
Engine
/
Mesh
/
UuidManager.h
Mesh
/
Vertex.cpp
Engine
/
Mesh
/
Vertex.h
Physics
/
PhysicsEngine.cpp
Engine
/
Ecs
/
EcsData.h
Physics
/
PhysicsEngine.cpp
Engine
/
Ecs
/
RegistryManager.h
Physics
/
PhysicsEngine.cpp
Engine
/
Logging
/
TracyMacros.hpp
Physics
/
PhysicsEngine.cpp
Engine
/
Math
/
Converter.h
Physics
/
PhysicsEngine.cpp
Engine
/
Physics
/
PhysicsEngine.h
Physics
/
SphereCollision.cpp
Engine
/
Math
/
Converter.h
Physics
/
SphereCollision.cpp
Engine
/
Physics
/
SphereCollision.h
Renderer
/
ComputeDebugUtils.cpp
Engine
/
Core
/
Settings.h
Renderer
/
DescriptorSetBuilder.cpp
Engine
/
Renderer
/
DescriptorSetUpdater.h
Renderer
/
Headset.cpp
Engine
/
Logging
/
TracyMacros.hpp
Renderer
/
Headset.cpp
Engine
/
Core
/
ApplicationContext.h
Renderer
/
Headset.cpp
Engine
/
Core
/
OpenXrHelper.h
Renderer
/
Headset.cpp
Engine
/
Core
/
VulkanHelper.h
Renderer
/
Headset.cpp
Engine
/
Renderer
/
Headset.h
Renderer
/
Headset.cpp
Engine
/
Renderer
/
NamedThreadPool.h
Renderer
/
Headset.cpp
Engine
/
Renderer
/
Renderer.h
Renderer
/
LayoutBindingsBuilder.cpp
Engine
/
Renderer
/
LayoutBindingsBuilder.h
Renderer
/
LayoutBindingsBuilder.cpp
Engine
/
Core
/
Settings.h
Renderer
/
LayoutBindingsBuilder.cpp
Engine
/
Renderer
/
RenderData.h
Renderer
/
MirrorView.cpp
Engine
/
Logging
/
TracyMacros.hpp
Renderer
/
MirrorView.cpp
Engine
/
Core
/
ApplicationContext.h
Renderer
/
MirrorView.cpp
Engine
/
Renderer
/
Headset.h
Renderer
/
MirrorView.cpp
Engine
/
Renderer
/
MirrorView.h
Renderer
/
MirrorView.cpp
Engine
/
Renderer
/
Renderer.h
Renderer
/
NamedThreadPool.cpp
Engine
/
Renderer
/
NamedThreadPool.h
Renderer
/
NamedThreadPool.cpp
Engine
/
Logging
/
TracyMacros.hpp
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Renderer
/
PipelineMaterialPayload.h
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Logging
/
TracyMacros.hpp
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Shader
/
Shader.h
Renderer
/
PipelineMaterialPayload.cpp
Engine
/
Core
/
VulkanHelper.h
Renderer
/
QueueSubmitBuilder.cpp
Engine
/
Renderer
/
QueueSubmitBuilder.h
Renderer
/
Renderer.cpp
Engine
/
Component
/
CameraComponent.h
Renderer
/
Renderer.cpp
Engine
/
Core
/
ComputePass.h
Renderer
/
Renderer.cpp
Engine
/
Core
/
Engine.h
Renderer
/
Renderer.cpp
Engine
/
Shader
/
Shader.h
Renderer
/
Renderer.cpp
Engine
/
Files
/
Path.h
Renderer
/
Renderer.cpp
Engine
/
Logging
/
FunctionNotImplemented.h
Renderer
/
Renderer.cpp
Engine
/
Logging
/
TracyMacros.hpp
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
DescriptorSetUpdater.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
LayoutBindingsBuilder.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
PipelineStages.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
QueueSubmitBuilder.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
RenderData.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
RenderingDataManager.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
RenderProcess.h
Renderer
/
Renderer.cpp
Engine
/
Renderer
/
TimelineSynchronizer.h
Renderer
/
Renderer.cpp
Engine
/
Vulkan
/
BarrierBundle.h
Renderer
/
Renderer.cpp
Engine
/
Logging
/
LogCategories.h
Renderer
/
Renderer.cpp
Engine
/
Core
/
ApplicationContext.h
Renderer
/
Renderer.cpp
Engine
/
Core
/
Settings.h
Renderer
/
Renderer.cpp
Engine
/
Core
/
VulkanHelper.h
Renderer
/
Renderer.cpp
Engine
/
Mesh
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AssetManager.h
Renderer
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Renderer.cpp
Engine
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Mesh
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Vertex.h
Renderer
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Renderer.cpp
Engine
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Renderer
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Headset.h
Renderer
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Renderer.cpp
Engine
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Renderer
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PipelineMaterialPayload.h
Renderer
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Renderer.cpp
Engine
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Renderer
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Renderer.h
Renderer
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RenderingAssetManager.cpp
Engine
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Renderer
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RenderingAssetManager.h
Renderer
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RenderingDataManager.cpp
Engine
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Renderer
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RenderingDataManager.h
Renderer
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RenderingDataManager.cpp
Engine
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Logging
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LogCategories.h
Renderer
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RenderingDataManager.cpp
Engine
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Core
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Engine.h
Renderer
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RenderingDataManager.cpp
Engine
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Core
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Settings.h
Renderer
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RenderingDataManager.cpp
Engine
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Ecs
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EcsData.h
Renderer
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RenderingDataManager.cpp
Engine
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Ecs
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RegistryManager.h
Renderer
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RenderingDataManager.cpp
Engine
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Material
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MaterialAsset.h
Renderer
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RenderingDataManager.cpp
Engine
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Material
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MaterialData.h
Renderer
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RenderingDataManager.cpp
Engine
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Mesh
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AssetManager.h
Renderer
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RenderingDataManager.cpp
Engine
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Mesh
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MeshAsset.h
Renderer
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RenderingDataManager.cpp
Engine
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Mesh
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Vertex.h
Renderer
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RenderingDataManager.cpp
Engine
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Renderer
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Renderer.h
Renderer
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RenderingDataManager.cpp
Engine
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Renderer
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RenderData.h
Renderer
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RenderingDataManager.cpp
Engine
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Texture
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Texture.h
Renderer
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RenderingDataManager.cpp
Engine
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Texture
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TextureHandleRegistry.h
Renderer
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RenderingDataManager.cpp
Engine
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World
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SceneManager.h
Renderer
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RenderProcess.cpp
Engine
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Entity
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Actor.h
Renderer
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RenderProcess.cpp
Engine
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Logging
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TracyMacros.hpp
Renderer
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RenderProcess.cpp
Engine
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Core
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VulkanHelper.h
Renderer
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RenderProcess.cpp
Engine
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Renderer
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RenderProcess.h
Renderer
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RenderProcess.cpp
Engine
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Renderer
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RenderData.h
Renderer
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RenderProcess.cpp
Engine
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Renderer
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RenderingDataManager.h
Renderer
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RenderProcess.cpp
Engine
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Renderer
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Headset.h
Renderer
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RenderProcess.cpp
Engine
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Renderer
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Renderer.h
Renderer
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RenderProcess.cpp
Engine
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Core
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Engine.h
Renderer
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RenderProcess.cpp
Engine
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Core
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Settings.h
Renderer
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RenderProcess.cpp
Engine
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Renderer
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DescriptorSetUpdater.h
Renderer
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RenderProcess.cpp
Engine
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World
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SceneManager.h
Renderer
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TimelineSynchronizer.cpp
Engine
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Renderer
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TimelineSynchronizer.h
Renderer
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TimelineSynchronizer.cpp
Engine
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Core
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ApplicationContext.h
Renderer
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VulkanBuffer.cpp
Engine
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Core
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ApplicationContext.h
Renderer
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VulkanBuffer.cpp
Engine
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Core
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Engine.h
Renderer
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VulkanBuffer.cpp
Engine
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Core
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Exceptions.h
Renderer
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VulkanBuffer.cpp
Engine
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Core
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VulkanHelper.h
Renderer
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VulkanBuffer.cpp
Engine
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Logging
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TracyMacros.hpp
Renderer
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VulkanBuffer.cpp
Engine
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Renderer
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VulkanBuffer.h
Renderer
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VulkanStagedBuffer.cpp
Engine
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Renderer
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VulkanStagedBuffer.h
Renderer
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VulkanStagedBuffer.cpp
Engine
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Core
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ApplicationContext.h
Scene
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EmptyScene.cpp
Engine
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Scene
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EmptyScene.h
Serialization
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GlmSerialize.cpp
Engine
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Serialization
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GlmSerialize.h
Serialization
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JsonArchive.cpp
Engine
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Serialization
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JsonArchive.h
Shader
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MaterialShader.cpp
Engine
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Material
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MaterialShader.h
Shader
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MaterialShader.cpp
Engine
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Core
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Settings.h
Shader
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MaterialShader.cpp
Engine
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Files
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Path.h
Shader
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Shader.cpp
Engine
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Shader
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Shader.h
Shader
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Shader.cpp
Engine
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Files
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FileHandler.h
Shader
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Shader.cpp
Engine
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Core
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VulkanHelper.h
String
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String.cpp
Engine
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String
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String.h
Texture
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ExrLoader.cpp
Engine
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Texture
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Texture.h
Texture
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ExrLoader.cpp
Engine
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Texture
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ExrLoader.h
Texture
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Material.cpp
Engine
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Texture
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Texture.h
Texture
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Material.cpp
Engine
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Texture
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Material.h
Texture
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Texture.cpp
Engine
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Texture
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Texture.h
Texture
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Texture.cpp
Engine
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Core
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Engine.h
Texture
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Texture.cpp
Engine
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Core
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VulkanHelper.h
Texture
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Texture.cpp
Engine
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Logging
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TracyMacros.hpp
Texture
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Texture.cpp
Engine
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Renderer
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RenderProcess.h
Texture
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Texture.cpp
Engine
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Renderer
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Renderer.h
Texture
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Texture.cpp
Engine
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Mesh
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GltfLoader.h
Texture
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TextureAsset.cpp
Engine
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Texture
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TextureAsset.h
Texture
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TextureAsset.cpp
Engine
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Ecs
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EcsData.h
Texture
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TextureAsset.cpp
Engine
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Ecs
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EcsErrors.h
Texture
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TextureAsset.cpp
Engine
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Logging
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TracyMacros.hpp
Texture
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TextureHandleRegistry.cpp
Engine
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Texture
/
TextureHandleRegistry.h
Texture
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TextureLoader.cpp
Engine
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Texture
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TextureLoader.h
Texture
/
TextureLoader.cpp
Engine
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Texture
/
TextureLoadData.h
Vulkan
/
BarrierBundle.cpp
Engine
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Vulkan
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BarrierBundle.h
Vulkan
/
BarrierBundle.cpp
Engine
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Renderer
/
VulkanBuffer.h
World
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SceneGraph.cpp
Engine
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World
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SceneGraph.h
World
/
SceneGraph.cpp
Engine
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Ecs
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EcsData.h
World
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SceneGraph.cpp
Engine
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Ecs
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RegistryManager.h
World
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SceneGraph.cpp
Engine
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World
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Transform.h
World
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SceneManager.cpp
Engine
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World
/
SceneManager.h
World
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SceneManager.cpp
Engine
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Component
/
MeshComponent.h
World
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SceneManager.cpp
Engine
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Core
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Engine.h
World
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SceneManager.cpp
Engine
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Core
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Tick.h
World
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SceneManager.cpp
Engine
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Entity
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Actor.h
World
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SceneManager.cpp
Engine
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Entity
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Scene.h
World
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SceneManager.cpp
Engine
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Logging
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TracyMacros.hpp
World
/
SceneManager.cpp
Engine
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Mesh
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Mesh.h
World
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Transform.cpp
Engine
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World
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Transform.h
World
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Transform.cpp
Engine
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Logging
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TracyMacros.hpp
World
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Transform.cpp
Engine
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Ecs
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EcsData.h
World
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Transform.cpp
Engine
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Serialization
/
GlmSerialize.h
Engine
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