Here is a list of all class members with links to the classes they belong to:
- s -
- s_functionInitializationState : VulkanHelper
- s_functions : VulkanHelper
- s_mutex : VulkanHelper
- sample() : Engine::Assets::Animation, Engine::World::WindField
- sampler_ : Engine::Assets::CubemapTexture
- sampleRate : Engine::Assets::AudioData
- sampleRate_ : Engine::Assets::Audio
- samplerCache_ : Engine::Core::ApplicationContext
- scale : Engine::Animation::AnimationEvaluator::JointPose, Engine::Ecs::TransformOperators::MatrixTransformComponent, Engine::Rendering::GpuBuffers::SHProbeData
- Scene() : Engine::Components::Scene, Engine::Entities::Scene
- scene_ : Engine::Components::Logic
- sceneColorFormat_ : Engine::Rendering::Headset
- SceneGraph() : Engine::Entities::SceneGraph
- sceneGraph : Engine::Entities::Scene
- SceneManager() : Engine::Core::SceneManager
- sceneManager : Engine::EngineKern
- SceneNode() : Engine::Entities::SceneNode
- sceneNode : Engine::Components::Mesh, Engine::Entities::Actor
- sceneNode_ : Engine::Components::Camera, Engine::Components::PhysicsBody, Engine::Components::VrMovement
- sceneNodeEntity : Engine::Ecs::DirectionalLightData, Engine::Ecs::PointLightData
- screenHeight : Engine::Rendering::MeshShaderSpecializationData::Data
- screenSize : Engine::Rendering::GpuBuffers::LodConfigUBO
- screenWidth : Engine::Rendering::MeshShaderSpecializationData::Data
- Serialize() : EngineCore::Serializable
- sessionStateToString() : Engine::OpenXrHelper
- setActive() : Engine::Components::Camera
- setActiveScene() : Engine::Core::SceneManager
- setActorLocation() : Engine::Entities::Actor
- setActorRotation() : Engine::Entities::Actor
- setActorScale() : Engine::Entities::Actor
- setAngularDiameterDegrees() : Engine::Components::DirectionalLight
- setAngularVelocity() : Engine::Components::PhysicsBody
- setAspectRatio() : Engine::Components::Camera
- setAssetLoadingState() : Asset::AssetManager< Key, AssetClass >
- setAssetManager() : Engine::Core::SceneManager, Engine::Entities::Scene
- setAudioData() : Engine::Assets::Audio
- setAudioEngine() : Engine::Ecs::AudioAssetPipeline
- setBaseColorTextureHandle() : Engine::Assets::Material
- setBaseColorTexturePath() : Engine::Assets::Material
- setBonePosition() : Engine::Entities::SkeletalMeshActor
- setBoneRotation() : Engine::Entities::SkeletalMeshActor
- setBoneScale() : Engine::Entities::SkeletalMeshActor
- setCanTick() : Engine::Components::Logic
- setCastsShadows() : Engine::Components::DirectionalLight
- setCollisionProperties() : Engine::Components::CollidableMesh
- setCollisionStatic() : Engine::Components::CollidableMesh
- setColor() : Engine::Components::DirectionalLight
- setConfig() : Engine::Components::VrGlider, Engine::World::WindField
- setCubemapDescriptorInfo() : Engine::Rendering::ImageBasedLightingResources
- setCurrentRenderProcess() : Engine::Debug::Rendering::Draw
- setDeadZone() : Engine::Components::VrMovement
- setDebugColorSeed() : Engine::Components::Collision
- setDebugDrawEnabled() : Engine::Components::Collision
- setDebugLogging() : Engine::Components::VrGlider
- setDebugName() : Engine::Assets::RuntimeTexture, Engine::Components::Collision, Vulkan::Buffer, Vulkan::StagedBuffer
- setDirectionOverride() : Engine::Components::DirectionalLight
- setEmissiveTextureHandle() : Engine::Assets::Material
- setEmissiveTexturePath() : Engine::Assets::Material
- setEnabled() : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- setEngine() : Engine::EngineManager
- setFarPlane() : Engine::Components::Camera
- setFov() : Engine::Components::Camera
- setFreezeCulling() : Engine::Rendering::Renderer
- setFriction() : Engine::Components::PhysicsBody
- setFrozen() : Engine::Components::VrGlider
- setHalfExtents() : Engine::Components::BoxCollision
- setHeader() : Engine::Assets::ExrTextureAsset
- setHeight() : Engine::Components::CapsuleCollision
- setImage() : Engine::Assets::Texture
- setIntensity() : Engine::Components::DirectionalLight
- setIsTrigger() : Engine::Components::Collision
- setKinematic() : Engine::Components::PhysicsBody
- setLightmapTextureHandle() : Engine::Assets::Material
- setLightmapTexturePath() : Engine::Assets::Material
- setLinearVelocity() : Engine::Components::PhysicsBody
- setLocalModelMatrix() : Engine::Entities::SceneNode
- setLocalOffset() : Engine::Components::Collision
- setLocalRotation() : Engine::Components::Collision
- setMass() : Engine::Components::PhysicsBody
- setMasterVolume() : Engine::Core::AudioEngine
- setMaxTexturesPerFrame() : Engine::Ecs::TextureAssetPipeline
- setMetallicRoughnessTextureHandle() : Engine::Assets::Material
- setMetallicRoughnessTexturePath() : Engine::Assets::Material
- setMoveSpeed() : Engine::Components::VrMovement
- setNearPlane() : Engine::Components::Camera
- setNormalTextureHandle() : Engine::Assets::Material
- setNormalTexturePath() : Engine::Assets::Material
- setObjectName() : VulkanHelper
- setOwningEntity() : Engine::Components::Logic
- setParallelLodSelection() : Engine::Rendering::Renderer
- setParent() : Engine::Components::Scene
- setPlayerPosition() : Engine::Rendering::Headset
- setPlayerRotation() : Engine::Rendering::Headset
- setPosition() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- setRadius() : Engine::Components::CapsuleCollision
- setRenderingDataManager() : Engine::Core::AssetManager, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline
- setRestitution() : Engine::Components::PhysicsBody
- setRotation() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- setScale() : Engine::Ecs::Transform, Engine::Ecs::TransformOperators
- setSkipMeshShaderDraw() : Engine::Rendering::Renderer
- setSkipVertexShaderDraw() : Engine::Rendering::Renderer
- setStatic() : Engine::Components::PhysicsBody
- setSunShadowCasterDebugView() : Engine::Rendering::Renderer
- setTextureAssetPipeline() : Engine::Ecs::ModelAssetPipeline
- setTickPriority() : Engine::Entities::Entity
- setTracyContextManager() : Engine::Rendering::Renderer
- setupImageFormat() : Engine::Assets::RuntimeTexture
- setupMaterialData() : Engine::Assets::Loaders::GltfLoader::GltfMaterialData
- setVertexShaderOnlyMode() : Engine::Rendering::Renderer
- setVerticalSpeed() : Engine::Components::VrMovement
- setVSInstancedDrawing() : Engine::Rendering::Renderer
- setWorldModelMatrix() : Engine::Entities::SceneNode
- setWorldPosition() : Engine::Entities::SceneNode
- setWorldRotation() : Engine::Entities::SceneNode
- setWorldScale() : Engine::Entities::SceneNode
- sh_scale : Engine::Rendering::GpuBuffers::PbrMaterial
- ShaderParameter() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter
- shaderParameters : Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension
- shaderType : Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension
- shadowArrayView_ : Engine::Rendering::SunShadowResources
- shadowImage_ : Engine::Rendering::SunShadowResources
- shadowMemory_ : Engine::Rendering::SunShadowResources
- shadowParams : Engine::Rendering::GpuBuffers::SunLightBuffer
- shadowSampler_ : Engine::Rendering::SunShadowResources
- shape : Engine::Physics::RigidBodyCreateInfo
- shape_ : Engine::Components::Collision
- shapeDirty_ : Engine::Components::PhysicsBody
- ShapeType : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- shapeType : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- shouldCallBeginFrame : Engine::Rendering::Headset::WaitFrameResult
- shouldSkipMirrorView() : Engine::Rendering::Renderer
- shProbeIndex : Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData
- shScale : Engine::Core::MaterialData
- shutdown() : Engine::GameModule
- Side() : BidirectionalMap< T, U >::Side< SideKey, SideValue >
- simpleControllerInteractionProfile : Input::ActionProfileBase::ActionProfiles
- simplifiedBoundsPositionAndRadius : Engine::Rendering::GpuBuffers::ClusterGroupData
- simplifiedError : Engine::Rendering::GpuBuffers::ClusterGroupData
- singleMeshletGeoIndex : Engine::Rendering::GpuBuffers::MeshGeometryData
- size() : BidirectionalMap< T, U >::Side< SideKey, SideValue >, BufferCopyObject
- size_ : Vulkan::Buffer
- SkeletalMeshActor() : Engine::Entities::SkeletalMeshActor
- skeletonRootIndex_ : Engine::Assets::Skin
- skew : Engine::Ecs::TransformOperators::MatrixTransformComponent
- Skin() : Engine::Assets::Skin
- skin : Engine::Ecs::CompletedMeshletGeneration, Engine::Ecs::PrimitiveDataLoading, Engine::Ecs::SkeletalMeshData
- SKIN_WIDTH : Engine::Components::VrGlider
- skinIndex : Engine::Assets::Loaders::GltfLoader::GltfMeshData
- SKIP_FRAMES_AFTER_STALL : Engine::Rendering::Renderer
- skipMeshShaderDraw_ : Engine::Rendering::Renderer
- skipMirrorFramesRemaining_ : Engine::Rendering::Renderer
- skipVertexShaderDraw_ : Engine::Rendering::Renderer
- skyGradientPipeline_ : Engine::Rendering::Renderer
- skyGradientPipelineLayout_ : Engine::Rendering::Renderer
- slerp() : Engine::OpenXrHelper
- smoothedGroundY : Engine::Components::VrGlider::DebugSnapshot
- smoothedGroundY_ : Engine::Components::VrGlider
- snapTurnArmed : Engine::Components::VrGlider::DebugSnapshot
- snapTurnDegrees : Engine::GliderConfig
- snapTurnDirection : Engine::Components::VrGlider::DebugSnapshot
- snapTurnThreshold : Engine::GliderConfig
- snapTurnTriggered : Engine::Components::VrGlider::DebugSnapshot
- socketType : Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter
- solver : Engine::Core::PhysicsEngine
- sound : Engine::Core::AudioEngine::PlayingSound
- sourceBaseMip : Engine::Assets::Textures::Ktx2TextureData
- sourceBaseMip_ : Engine::Assets::RuntimeTexture
- sourceBuffer : BufferCopyObject
- sourceHeight : Engine::Assets::Textures::Ktx2TextureData
- sourceHeight_ : Engine::Assets::RuntimeTexture
- sourceMipLevels : Engine::Assets::Textures::Ktx2TextureData
- sourceMipLevels_ : Engine::Assets::RuntimeTexture
- sourceWidth : Engine::Assets::Textures::Ktx2TextureData
- sourceWidth_ : Engine::Assets::RuntimeTexture
- space : Input::HandPoseInfo
- spawnActor() : Engine::Entities::Scene
- spawnAll() : Engine::Entities::GltfSpawner, Engine::Entities::Scene
- spawnPosition : Engine::GliderConfig
- sphere() : Engine::Debug::Rendering::Draw
- sphereRadius : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::CollisionProperties
- srcAlphaBlendFactor : Engine::Rendering::PipelineMaterialPayload
- srcColorBlendFactor : Engine::Rendering::PipelineMaterialPayload
- srcOffset : BufferCopyObject
- stage : Engine::Ecs::AssetLoadingStatus
- StagedBuffer() : Vulkan::StagedBuffer
- STAGING_BUFFER_COUNT : Vulkan::StagedBuffer
- stagingBuffers : Vulkan::StagedBuffer::PendingDeletion
- stagingBuffers_ : Vulkan::StagedBuffer
- STALL_THRESHOLD_MS : Engine::Rendering::Renderer
- stallDiveSinkScale : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- stalled : Engine::Components::ArcadeGliderState, Engine::Components::ArcadeGliderStep
- stallExtraDrag : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- stallRecoveryDelay : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- stallRecoverySpeed : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- stallRecoveryTimer : Engine::Components::ArcadeGliderState, Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- stallSinkSpeed : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- stallSpeed : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- startMeshletId : Engine::Rendering::GpuBuffers::VisibleMeshletRange
- startup() : Engine::GameModule
- state : Asset::Record< Key, AssetClass >, Engine::Components::ArcadeGliderInput
- stateToString() : Engine::Components::VrGlider
- StaticMeshActor() : Engine::Entities::StaticMeshActor
- staticMeshData : Engine::Components::Mesh
- StaticMeshExtensions() : Engine::Assets::Loaders::GltfLoader::StaticMeshExtensions
- StaticMeshSettings() : Engine::Assets::Loaders::GltfLoader::StaticMeshSettings
- staticSunShadowCacheValid_ : Engine::Rendering::Renderer
- staticSunShadowCascadeData_ : Engine::Rendering::Renderer
- stickDeadzone : Engine::GliderConfig
- stop() : Engine::Core::AudioEngine
- stopAll() : Engine::Core::AudioEngine
- strength : Engine::World::WindSample
- string() : Engine::Core::ConstexprPath< N >
- strIsValid() : VulkanHelper
- submitAsset() : Engine::Ecs::AudioAssetPipeline, Engine::Ecs::ModelAssetPipeline, Engine::Ecs::TextureAssetPipeline
- submitDecodeJobs() : Engine::Ecs::AudioAssetPipeline
- submitGraphics() : Engine::Rendering::Renderer
- submitInitialTransfers() : Engine::Rendering::Renderer
- submitLoadModel() : Engine::Ecs::ModelAssetPipeline
- submitTransfer() : Engine::Rendering::Renderer
- success : Asset::LoadResult< Key, AssetClass >
- suggestBindings() : Input::ActionProfileBase, Input::ActionProfileOculusTouchController, Input::ActionProfileSimpleController
- sunShadowCasterDebugView_ : Engine::Rendering::Renderer
- sunShadowMovableAlphaPipeline_ : Engine::Rendering::Renderer
- sunShadowOpaquePipeline_ : Engine::Rendering::Renderer
- sunShadowResources_ : Engine::Rendering::Renderer
- sunShadowStaticAlphaPipeline_ : Engine::Rendering::Renderer
- supportedOpenXRApiLayers : Engine::Core::ApplicationContext
- supportedOpenXRInstanceExtensions : Engine::Core::ApplicationContext
- supportedVulkanDeviceExtensions : Engine::Core::ApplicationContext
- supportedVulkanInstanceExtensions : Engine::Core::ApplicationContext
- swapchainRenderTargets : Engine::Rendering::Headset
- sweepGround() : Engine::Components::VrGlider
- syncCopyObjects_ : Engine::Rendering::Renderer
- syncEcsData() : Engine::Components::DirectionalLight
- syncInputs() : Input::XrInputHandler
- syncRecordStateFromPayload() : Asset::AssetManager< Key, AssetClass >
- syncTimelineAfterPause() : Engine::Rendering::Renderer