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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Definition at line 459 of file PhysicsEngine.h.
| std::vector<PendingComponentEvent> Engine::Core::PhysicsEngine::PendingActorEvent::componentEvents |
Definition at line 465 of file PhysicsEngine.h.
| Physics::CollisionEventType Engine::Core::PhysicsEngine::PendingActorEvent::eventType = Physics::CollisionEventType::Begin |
Definition at line 464 of file PhysicsEngine.h.
| Physics::PhysicsBodyHandle Engine::Core::PhysicsEngine::PendingActorEvent::otherBody |
Definition at line 462 of file PhysicsEngine.h.
| Physics::CollisionResponse Engine::Core::PhysicsEngine::PendingActorEvent::response = Physics::CollisionResponse::Ignore |
Definition at line 463 of file PhysicsEngine.h.
| Physics::PhysicsBodyHandle Engine::Core::PhysicsEngine::PendingActorEvent::selfBody |
Definition at line 461 of file PhysicsEngine.h.