Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Core::PhysicsEngine::PendingActorEvent Struct Reference
Collaboration diagram for Engine::Core::PhysicsEngine::PendingActorEvent:

Public Attributes

Physics::PhysicsBodyHandle selfBody
Physics::PhysicsBodyHandle otherBody
Physics::CollisionResponse response = Physics::CollisionResponse::Ignore
Physics::CollisionEventType eventType = Physics::CollisionEventType::Begin
std::vector< PendingComponentEvent > componentEvents

Detailed Description

Definition at line 459 of file PhysicsEngine.h.

Member Data Documentation

◆ componentEvents

std::vector<PendingComponentEvent> Engine::Core::PhysicsEngine::PendingActorEvent::componentEvents

Definition at line 465 of file PhysicsEngine.h.

◆ eventType

Physics::CollisionEventType Engine::Core::PhysicsEngine::PendingActorEvent::eventType = Physics::CollisionEventType::Begin

Definition at line 464 of file PhysicsEngine.h.

◆ otherBody

Physics::PhysicsBodyHandle Engine::Core::PhysicsEngine::PendingActorEvent::otherBody

Definition at line 462 of file PhysicsEngine.h.

◆ response

Physics::CollisionResponse Engine::Core::PhysicsEngine::PendingActorEvent::response = Physics::CollisionResponse::Ignore

Definition at line 463 of file PhysicsEngine.h.

◆ selfBody

Physics::PhysicsBodyHandle Engine::Core::PhysicsEngine::PendingActorEvent::selfBody

Definition at line 461 of file PhysicsEngine.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Physics/PhysicsEngine.h