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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to an animation clip. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored source path that declares the animation. | |
| std::string_view | animationName |
| Animation clip name inside the source asset. | |
Handle to an animation clip.
Animation clips describe keyed motion and must be bound against skeleton metadata before fast evaluation. The handle is separate from SkeletonHandle so the same clip can be reused or rejected based on the target skeleton.
Definition at line 79 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::AnimationClipAssetRef::animationName |
Animation clip name inside the source asset.
Definition at line 82 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::AnimationClipAssetRef::source |
Authored source path that declares the animation.
Definition at line 81 of file AssetRefs.h.