Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::AnimationClipAssetRef Struct Reference

Handle to an animation clip. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::AnimationClipAssetRef:

Public Attributes

std::string_view source
 Authored source path that declares the animation.
std::string_view animationName
 Animation clip name inside the source asset.

Detailed Description

Handle to an animation clip.

Animation clips describe keyed motion and must be bound against skeleton metadata before fast evaluation. The handle is separate from SkeletonHandle so the same clip can be reused or rejected based on the target skeleton.

Definition at line 79 of file AssetRefs.h.

Member Data Documentation

◆ animationName

std::string_view Engine::Assets::Authored::AnimationClipAssetRef::animationName

Animation clip name inside the source asset.

Definition at line 82 of file AssetRefs.h.

◆ source

std::string_view Engine::Assets::Authored::AnimationClipAssetRef::source

Authored source path that declares the animation.

Definition at line 81 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h