Vulkan Schnee 0.0.1
High-performance rendering engine
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AssetRefs.h
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1#pragma once
2
3#include <cstdint>
4#include <string_view>
5
7{
9 {
10 std::string_view source;
11 };
12
14 {
15 std::string_view source;
16 std::string_view nodeName;
17 };
18
20 {
21 std::string_view source;
22 std::string_view nodeName;
23 };
24
26 {
27 std::string_view source;
28 std::string_view nodeName;
29 };
30
32 {
33 std::string_view source;
34 std::string_view materialName;
35 };
36
38 {
39 std::string_view source;
40 };
41
43 {
44 std::string_view source;
45 };
46
48 {
49 std::string_view source;
50 };
51
53 {
54 std::string_view source;
55 std::string_view animationName;
56 };
57
59 {
60 std::string_view source;
61 std::string_view skinName;
62 };
63
65 {
66 std::string_view source;
67 std::string_view skeletonName;
68 };
69
71 {
72 std::string_view source;
73 };
74
76 {
77 std::string_view source;
78 std::string_view faceName;
79 uint32_t pixelSize = 0;
80 };
81} // namespace Engine::Assets::Authored