Handle to an animation clip.
std::string_view source
Authored source path that declares the animation.
std::string_view animationName
Animation clip name inside the source asset.
Handle to audio clip asset data.
std::string_view source
Authored audio clip source path.
Handle to a cubemap texture.
std::string_view source
Authored cubemap texture source path.
std::string_view source
Authored font source path.
uint32_t pixelSize
Requested font size in pixels.
std::string_view faceName
Font face name to load from the source.
Handle to non-skinned mesh geometry.
std::string_view nodeName
Node name that owns the static mesh geometry.
std::string_view source
Authored glTF source path.
Handle to a glTF container file.
std::string_view source
Authored glTF source path.
Handle to one mesh-bearing node inside a glTF file.
std::string_view source
Authored glTF source path.
std::string_view nodeName
Renderable node name inside the source file.
Handle to a file-backed sampled 2D texture.
std::string_view source
Authored lightmap texture source path.
Handle to a material payload.
std::string_view source
Authored source path that declares the material.
std::string_view materialName
Material name inside the source asset.
Handle to skinned mesh geometry.
std::string_view source
Authored glTF source path.
std::string_view nodeName
Node name that owns the skinned mesh geometry.
Handle to skeleton metadata.
std::string_view skeletonName
Skeleton name inside the source asset.
std::string_view source
Authored source path that declares the skeleton.
Handle to skin binding data.
std::string_view skinName
Skin name inside the source asset.
std::string_view source
Authored source path that declares the skin.
Handle to a file-backed sampled 2D texture.
std::string_view source
Authored 2D texture source path.