Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::CubemapTextureAssetRef Struct Reference

Handle to a cubemap texture. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::CubemapTextureAssetRef:

Public Attributes

std::string_view source
 Authored cubemap texture source path.

Detailed Description

Handle to a cubemap texture.

Cubemaps use different loading, dimensionality, descriptors, and shader expectations than ordinary 2D textures, so keeping a separate handle type prevents accidental assignment to a material slot that expects a flat sampled texture.

Definition at line 63 of file AssetRefs.h.

Member Data Documentation

◆ source

std::string_view Engine::Assets::Authored::CubemapTextureAssetRef::source

Authored cubemap texture source path.

Definition at line 65 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h