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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to a cubemap texture. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored cubemap texture source path. | |
Handle to a cubemap texture.
Cubemaps use different loading, dimensionality, descriptors, and shader expectations than ordinary 2D textures, so keeping a separate handle type prevents accidental assignment to a material slot that expects a flat sampled texture.
Definition at line 63 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::CubemapTextureAssetRef::source |
Authored cubemap texture source path.
Definition at line 65 of file AssetRefs.h.