Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::SkeletonAssetRef Struct Reference

Handle to skeleton metadata. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::SkeletonAssetRef:

Public Attributes

std::string_view source
 Authored source path that declares the skeleton.
std::string_view skeletonName
 Skeleton name inside the source asset.

Detailed Description

Handle to skeleton metadata.

Skeleton data is the joint hierarchy, rest pose, and joint names used by skins and animation clips. Keeping it separate from SkinHandle avoids coupling reusable animation/skeleton data to one mesh's bind-pose data.

Definition at line 97 of file AssetRefs.h.

Member Data Documentation

◆ skeletonName

std::string_view Engine::Assets::Authored::SkeletonAssetRef::skeletonName

Skeleton name inside the source asset.

Definition at line 100 of file AssetRefs.h.

◆ source

std::string_view Engine::Assets::Authored::SkeletonAssetRef::source

Authored source path that declares the skeleton.

Definition at line 99 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h