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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to skeleton metadata. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored source path that declares the skeleton. | |
| std::string_view | skeletonName |
| Skeleton name inside the source asset. | |
Handle to skeleton metadata.
Skeleton data is the joint hierarchy, rest pose, and joint names used by skins and animation clips. Keeping it separate from SkinHandle avoids coupling reusable animation/skeleton data to one mesh's bind-pose data.
Definition at line 97 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::SkeletonAssetRef::skeletonName |
Skeleton name inside the source asset.
Definition at line 100 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::SkeletonAssetRef::source |
Authored source path that declares the skeleton.
Definition at line 99 of file AssetRefs.h.