Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::SkeletalMeshAssetRef Struct Reference

Handle to skinned mesh geometry. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::SkeletalMeshAssetRef:

Public Attributes

std::string_view source
 Authored glTF source path.
std::string_view nodeName
 Node name that owns the skinned mesh geometry.

Detailed Description

Handle to skinned mesh geometry.

Skinned meshes need vertex skinning attributes and bindings to skeleton/skin data, so they are intentionally distinct from GeometryMeshHandle. Static mesh code should not be able to accept one by accident.

Definition at line 37 of file AssetRefs.h.

Member Data Documentation

◆ nodeName

std::string_view Engine::Assets::Authored::SkeletalMeshAssetRef::nodeName

Node name that owns the skinned mesh geometry.

Definition at line 40 of file AssetRefs.h.

◆ source

std::string_view Engine::Assets::Authored::SkeletalMeshAssetRef::source

Authored glTF source path.

Definition at line 39 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h