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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to skinned mesh geometry. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored glTF source path. | |
| std::string_view | nodeName |
| Node name that owns the skinned mesh geometry. | |
Handle to skinned mesh geometry.
Skinned meshes need vertex skinning attributes and bindings to skeleton/skin data, so they are intentionally distinct from GeometryMeshHandle. Static mesh code should not be able to accept one by accident.
Definition at line 37 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::SkeletalMeshAssetRef::nodeName |
Node name that owns the skinned mesh geometry.
Definition at line 40 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::SkeletalMeshAssetRef::source |
Authored glTF source path.
Definition at line 39 of file AssetRefs.h.