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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to a file-backed sampled 2D texture. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored lightmap texture source path. | |
Handle to a file-backed sampled 2D texture.
This is the asset-registry handle for authored texture references. The store also records the texture usage and bridges to the current TextureHandleRegistry descriptor handle used by material upload. The same source path should not be treated as different semantic texture types without an explicit store policy.
Definition at line 71 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::LightmapTextureAssetRef::source |
Authored lightmap texture source path.
Definition at line 73 of file AssetRefs.h.