Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::LightmapTextureAssetRef Struct Reference

Handle to a file-backed sampled 2D texture. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::LightmapTextureAssetRef:

Public Attributes

std::string_view source
 Authored lightmap texture source path.

Detailed Description

Handle to a file-backed sampled 2D texture.

This is the asset-registry handle for authored texture references. The store also records the texture usage and bridges to the current TextureHandleRegistry descriptor handle used by material upload. The same source path should not be treated as different semantic texture types without an explicit store policy.

Definition at line 71 of file AssetRefs.h.

Member Data Documentation

◆ source

std::string_view Engine::Assets::Authored::LightmapTextureAssetRef::source

Authored lightmap texture source path.

Definition at line 73 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h