Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::AudioAssetRef Struct Reference

Handle to audio clip asset data. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::AudioAssetRef:

Public Attributes

std::string_view source
 Authored audio clip source path.

Detailed Description

Handle to audio clip asset data.

This refers to decoded or streamable clip data loaded from an authored path. It is not a playback-instance handle; starting playback should return a separate handle for the active sound if the caller needs to stop or modify that instance.

Definition at line 106 of file AssetRefs.h.

Member Data Documentation

◆ source

std::string_view Engine::Assets::Authored::AudioAssetRef::source

Authored audio clip source path.

Definition at line 108 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h