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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to a material payload. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored source path that declares the material. | |
| std::string_view | materialName |
| Material name inside the source asset. | |
Handle to a material payload.
Materials are resolved separately from geometry so a mesh component can override primitive materials without changing the geometry handle. Lightmapped glTF nodes can produce per-node material handles even when they originate from the same authored glTF material.
Definition at line 46 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::MaterialAssetRef::materialName |
Material name inside the source asset.
Definition at line 49 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::MaterialAssetRef::source |
Authored source path that declares the material.
Definition at line 48 of file AssetRefs.h.