Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::GltfAssetRef Struct Reference

Handle to a glTF container file. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::GltfAssetRef:

Public Attributes

std::string_view source
 Authored glTF source path.

Detailed Description

Handle to a glTF container file.

Loading this handle imports metadata for the file and creates handles for its renderable nodes, geometry meshes, and primitive materials. Use it when you mean "this source file and everything it declares". Do not use it as a drawable object; ask GltfStore for a GltfRenderableHandle when you need a specific node.

Definition at line 11 of file AssetRefs.h.

Member Data Documentation

◆ source

std::string_view Engine::Assets::Authored::GltfAssetRef::source

Authored glTF source path.

Definition at line 13 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h