Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Authored::GeometryMeshAssetRef Struct Reference

Handle to non-skinned mesh geometry. More...

#include <AssetRefs.h>

Collaboration diagram for Engine::Assets::Authored::GeometryMeshAssetRef:

Public Attributes

std::string_view source
 Authored glTF source path.
std::string_view nodeName
 Node name that owns the static mesh geometry.

Detailed Description

Handle to non-skinned mesh geometry.

This identifies the geometry payload: vertices, indices, primitives, bounds, and generated meshlet data. It deliberately does not carry authored node transform or material bindings; keep the GltfRenderableHandle when those node-level details matter.

Definition at line 19 of file AssetRefs.h.

Member Data Documentation

◆ nodeName

std::string_view Engine::Assets::Authored::GeometryMeshAssetRef::nodeName

Node name that owns the static mesh geometry.

Definition at line 22 of file AssetRefs.h.

◆ source

std::string_view Engine::Assets::Authored::GeometryMeshAssetRef::source

Authored glTF source path.

Definition at line 21 of file AssetRefs.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Asset/AssetRefs.h