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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Handle to non-skinned mesh geometry. More...
#include <AssetRefs.h>
Public Attributes | |
| std::string_view | source |
| Authored glTF source path. | |
| std::string_view | nodeName |
| Node name that owns the static mesh geometry. | |
Handle to non-skinned mesh geometry.
This identifies the geometry payload: vertices, indices, primitives, bounds, and generated meshlet data. It deliberately does not carry authored node transform or material bindings; keep the GltfRenderableHandle when those node-level details matter.
Definition at line 19 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::GeometryMeshAssetRef::nodeName |
Node name that owns the static mesh geometry.
Definition at line 22 of file AssetRefs.h.
| std::string_view Engine::Assets::Authored::GeometryMeshAssetRef::source |
Authored glTF source path.
Definition at line 21 of file AssetRefs.h.