Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::VisibleMeshletRange Struct Reference

Visible meshlet range per object for dispatch. More...

#include <RenderData.h>

Public Attributes

uint32_t objectIndex
uint32_t startMeshletId
uint32_t meshletCount
uint32_t _padding

Detailed Description

Visible meshlet range per object for dispatch.

Definition at line 209 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::_padding

Definition at line 214 of file RenderData.h.

◆ meshletCount

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::meshletCount

Definition at line 213 of file RenderData.h.

◆ objectIndex

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::objectIndex

Definition at line 211 of file RenderData.h.

◆ startMeshletId

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::startMeshletId

Definition at line 212 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h