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Vulkan Schnee 0.0.1
High-performance rendering engine
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Visible meshlet range per object for dispatch. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | objectIndex |
| uint32_t | startMeshletId |
| uint32_t | meshletCount |
| uint32_t | _padding |
Visible meshlet range per object for dispatch.
Definition at line 209 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::_padding |
Definition at line 214 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::meshletCount |
Definition at line 213 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::objectIndex |
Definition at line 211 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::startMeshletId |
Definition at line 212 of file RenderData.h.