Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::VisibleMeshletRange Struct Reference

Visible meshlet range per object for dispatch. More...

#include <RenderData.h>

Public Attributes

uint32_t objectIndex
 Object index for the visible range.
uint32_t startMeshletId
 First visible meshlet index for the object.
uint32_t meshletCount
 Number of visible meshlets in the range.
uint32_t _padding
 Padding required by the shader layout.

Detailed Description

Visible meshlet range per object for dispatch.

Definition at line 251 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::_padding

Padding required by the shader layout.

Definition at line 256 of file RenderData.h.

◆ meshletCount

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::meshletCount

Number of visible meshlets in the range.

Definition at line 255 of file RenderData.h.

◆ objectIndex

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::objectIndex

Object index for the visible range.

Definition at line 253 of file RenderData.h.

◆ startMeshletId

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::startMeshletId

First visible meshlet index for the object.

Definition at line 254 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h