|
Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
|
Visible meshlet range per object for dispatch. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | objectIndex |
| Object index for the visible range. | |
| uint32_t | startMeshletId |
| First visible meshlet index for the object. | |
| uint32_t | meshletCount |
| Number of visible meshlets in the range. | |
| uint32_t | _padding |
| Padding required by the shader layout. | |
Visible meshlet range per object for dispatch.
Definition at line 251 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::_padding |
Padding required by the shader layout.
Definition at line 256 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::meshletCount |
Number of visible meshlets in the range.
Definition at line 255 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::objectIndex |
Object index for the visible range.
Definition at line 253 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletRange::startMeshletId |
First visible meshlet index for the object.
Definition at line 254 of file RenderData.h.