Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::SkeletalMeshData Struct Reference

Skeletal mesh data component. Similar to StaticMeshData but references skin/animation. More...

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::SkeletalMeshData:

Public Attributes

Asset::MeshPath asset
Engine::Assets::MeshassetData = nullptr
Engine::Assets::Skinskin = nullptr

Detailed Description

Skeletal mesh data component. Similar to StaticMeshData but references skin/animation.

Definition at line 595 of file EcsData.h.

Member Data Documentation

◆ asset

Asset::MeshPath Engine::Ecs::SkeletalMeshData::asset

Definition at line 596 of file EcsData.h.

◆ assetData

Engine::Assets::Mesh* Engine::Ecs::SkeletalMeshData::assetData = nullptr

Definition at line 597 of file EcsData.h.

◆ skin

Engine::Assets::Skin* Engine::Ecs::SkeletalMeshData::skin = nullptr

Definition at line 598 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h