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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Skeletal mesh data component. Similar to StaticMeshData but references skin/animation. More...
#include <EcsData.h>
Public Attributes | |
| Asset::MeshPath | asset |
| Source mesh asset path. | |
| Engine::Assets::SkinHandle | skin = Engine::Assets::Null |
| Skin binding used to evaluate bone transforms. | |
Skeletal mesh data component. Similar to StaticMeshData but references skin/animation.
| Asset::MeshPath Engine::Ecs::SkeletalMeshData::asset |
| Engine::Assets::SkinHandle Engine::Ecs::SkeletalMeshData::skin = Engine::Assets::Null |