Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Ecs::SkeletalMeshData Struct Reference

Skeletal mesh data component. Similar to StaticMeshData but references skin/animation. More...

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::SkeletalMeshData:

Public Attributes

Asset::MeshPath asset
 Source mesh asset path.
Engine::Assets::SkinHandle skin = Engine::Assets::Null
 Skin binding used to evaluate bone transforms.

Detailed Description

Skeletal mesh data component. Similar to StaticMeshData but references skin/animation.

Definition at line 690 of file EcsData.h.

Member Data Documentation

◆ asset

Asset::MeshPath Engine::Ecs::SkeletalMeshData::asset

Source mesh asset path.

Definition at line 691 of file EcsData.h.

◆ skin

Engine::Assets::SkinHandle Engine::Ecs::SkeletalMeshData::skin = Engine::Assets::Null

Skin binding used to evaluate bone transforms.

Definition at line 692 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h