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Vulkan Schnee 0.0.1
High-performance rendering engine
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Per-primitive render data for GPU shader access. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | colorTextureId |
| uint32_t | materialId |
| uint32_t | shProbeIndex = 0 |
| Index into SH probe SSBO (0 = default) | |
| uint32_t | _padding = 0 |
Per-primitive render data for GPU shader access.
Definition at line 140 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::_padding = 0 |
Definition at line 145 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::colorTextureId |
Definition at line 142 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::materialId |
Definition at line 143 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::shProbeIndex = 0 |
Index into SH probe SSBO (0 = default)
Definition at line 144 of file RenderData.h.