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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Per-primitive material and lighting indices for fragment shaders. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | colorTextureId |
| Texture descriptor index for legacy color-texture paths. | |
| uint32_t | materialId |
| Index into the material buffer for this primitive's pipeline. | |
| uint32_t | shProbeIndex = 0 |
| Index into the SH probe buffer. Zero selects the fallback probe. | |
| uint32_t | _padding = 0 |
| Padding required by the shader layout. | |
Per-primitive material and lighting indices for fragment shaders.
Definition at line 180 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::_padding = 0 |
Padding required by the shader layout.
Definition at line 185 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::colorTextureId |
Texture descriptor index for legacy color-texture paths.
Definition at line 182 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::materialId |
Index into the material buffer for this primitive's pipeline.
Definition at line 183 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::MeshPrimitiveRenderData::shProbeIndex = 0 |
Index into the SH probe buffer. Zero selects the fallback probe.
Definition at line 184 of file RenderData.h.