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Vulkan Schnee 0.0.1
High-performance rendering engine
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CPU-side mapping from MeshAsset to shared geometry buffer. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | meshGeometryId |
| uint32_t | meshletStartIndex |
| uint32_t | meshletCount |
| uint32_t | vertexBaseOffset |
| uint32_t | triangleBaseOffset |
| uint32_t | vsIndexOffset |
| VS index buffer offset (single-meshlet only) | |
| uint32_t | vsIndexCount |
| bool | isSingleMeshlet |
| uint32_t | pipelineIndex |
| glm::vec3 | localBoundsCenter |
| float | localBoundsRadius |
| bool | hasLodData = false |
| uint32_t | boneVertexBaseOffset = 0 |
| uint32_t | boneCount = 0 |
CPU-side mapping from MeshAsset to shared geometry buffer.
Definition at line 56 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::boneCount = 0 |
Definition at line 71 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::boneVertexBaseOffset = 0 |
Definition at line 70 of file RenderData.h.
| bool Engine::Rendering::MeshGeometryMapping::hasLodData = false |
Definition at line 69 of file RenderData.h.
| bool Engine::Rendering::MeshGeometryMapping::isSingleMeshlet |
Definition at line 65 of file RenderData.h.
| glm::vec3 Engine::Rendering::MeshGeometryMapping::localBoundsCenter |
Definition at line 67 of file RenderData.h.
| float Engine::Rendering::MeshGeometryMapping::localBoundsRadius |
Definition at line 68 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::meshGeometryId |
Definition at line 58 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::meshletCount |
Definition at line 60 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::meshletStartIndex |
Definition at line 59 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::pipelineIndex |
Definition at line 66 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::triangleBaseOffset |
Definition at line 62 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::vertexBaseOffset |
Definition at line 61 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::vsIndexCount |
Definition at line 64 of file RenderData.h.
| uint32_t Engine::Rendering::MeshGeometryMapping::vsIndexOffset |
VS index buffer offset (single-meshlet only)
Definition at line 63 of file RenderData.h.