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Vulkan Schnee 0.0.1
High-performance rendering engine
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Spherical harmonics probe data for dynamic lighting. More...
#include <RenderData.h>
Public Attributes | |
| glm::vec4 | coefficients [9] |
| L0-L2 RGB coefficients. | |
| float | scale |
| float | ambientTerm |
| float | _padding0 = 0.0f |
| uint32_t | _padding1 = 0u |
Spherical harmonics probe data for dynamic lighting.
Layout matches GLSL std430 (160 bytes).
Definition at line 367 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::SHProbeData::_padding0 = 0.0f |
Definition at line 372 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::SHProbeData::_padding1 = 0u |
Definition at line 373 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::SHProbeData::ambientTerm |
Definition at line 371 of file RenderData.h.
| glm::vec4 Engine::Rendering::GpuBuffers::SHProbeData::coefficients[9] |
L0-L2 RGB coefficients.
Definition at line 369 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::SHProbeData::scale |
Definition at line 370 of file RenderData.h.