#include <GltfLoader.h>
Definition at line 83 of file GltfLoader.h.
◆ StaticMeshSettings() [1/2]
| Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::StaticMeshSettings |
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◆ StaticMeshSettings() [2/2]
| Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::StaticMeshSettings |
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const tinygltf::Value & | extras | ) |
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◆ bUsesLightMaps
| bool Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::bUsesLightMaps = false |
◆ lightMapPath
| std::filesystem::path Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::lightMapPath = std::filesystem::path() |
◆ lightMapUvIndex
| int Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::lightMapUvIndex = std::numeric_limits<int>::max() |
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h