Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Assets::Loaders::GltfLoader::StaticMeshSettings Struct Reference

#include <GltfLoader.h>

Public Member Functions

 StaticMeshSettings ()=default
 StaticMeshSettings (const tinygltf::Value &extras)

Public Attributes

bool bUsesLightMaps = false
std::filesystem::path lightMapPath = std::filesystem::path()
int lightMapUvIndex = std::numeric_limits<int>::max()

Detailed Description

Definition at line 83 of file GltfLoader.h.

Constructor & Destructor Documentation

◆ StaticMeshSettings() [1/2]

Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::StaticMeshSettings ( )
default

◆ StaticMeshSettings() [2/2]

Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::StaticMeshSettings ( const tinygltf::Value & extras)

Member Data Documentation

◆ bUsesLightMaps

bool Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::bUsesLightMaps = false

Definition at line 88 of file GltfLoader.h.

◆ lightMapPath

std::filesystem::path Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::lightMapPath = std::filesystem::path()

Definition at line 89 of file GltfLoader.h.

◆ lightMapUvIndex

int Engine::Assets::Loaders::GltfLoader::StaticMeshSettings::lightMapUvIndex = std::numeric_limits<int>::max()

Definition at line 90 of file GltfLoader.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h