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Vulkan Schnee 0.0.1
High-performance rendering engine
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Runtime point light data mirrored from Components::PointLight. sceneNodeEntity points to the transform used as the light position. More...
#include <EcsData.h>
Public Attributes | |
| glm::vec3 | color {1.0f} |
| float | intensity = 1.0f |
| float | radius = 10.0f |
| float | cullDistance = 100.0f |
| uint32_t | enabled = 1u |
| entt::entity | sceneNodeEntity = entt::null |
Runtime point light data mirrored from Components::PointLight. sceneNodeEntity points to the transform used as the light position.
| entt::entity Engine::Ecs::PointLightData::sceneNodeEntity = entt::null |