Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Engine::Ecs::PointLightData Struct Reference

Runtime point light data mirrored from Components::PointLight. sceneNodeEntity points to the transform used as the light position. More...

#include <EcsData.h>

Public Attributes

glm::vec3 color {1.0f}
float intensity = 1.0f
float radius = 10.0f
float cullDistance = 100.0f
uint32_t enabled = 1u
entt::entity sceneNodeEntity = entt::null

Detailed Description

Runtime point light data mirrored from Components::PointLight. sceneNodeEntity points to the transform used as the light position.

Definition at line 438 of file EcsData.h.

Member Data Documentation

◆ color

glm::vec3 Engine::Ecs::PointLightData::color {1.0f}

Definition at line 440 of file EcsData.h.

◆ cullDistance

float Engine::Ecs::PointLightData::cullDistance = 100.0f

Definition at line 443 of file EcsData.h.

◆ enabled

uint32_t Engine::Ecs::PointLightData::enabled = 1u

Definition at line 444 of file EcsData.h.

◆ intensity

float Engine::Ecs::PointLightData::intensity = 1.0f

Definition at line 441 of file EcsData.h.

◆ radius

float Engine::Ecs::PointLightData::radius = 10.0f

Definition at line 442 of file EcsData.h.

◆ sceneNodeEntity

entt::entity Engine::Ecs::PointLightData::sceneNodeEntity = entt::null

Definition at line 445 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h