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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Active miniaudio sound instance owned by the audio engine. More...
Public Attributes | |
| ma_sound * | sound = nullptr |
| Runtime miniaudio sound handle. | |
| std::string | assetPath |
| Asset path used to start this sound. | |
Active miniaudio sound instance owned by the audio engine.
Definition at line 258 of file AudioEngine.h.
| std::string Engine::Core::AudioEngine::PlayingSound::assetPath |
Asset path used to start this sound.
Definition at line 267 of file AudioEngine.h.
| ma_sound* Engine::Core::AudioEngine::PlayingSound::sound = nullptr |
Runtime miniaudio sound handle.
Definition at line 262 of file AudioEngine.h.