Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Core::AudioEngine::PlayingSound Struct Reference
Collaboration diagram for Engine::Core::AudioEngine::PlayingSound:

Public Attributes

ma_sound * sound = nullptr
std::string assetPath

Detailed Description

Definition at line 108 of file AudioEngine.h.

Member Data Documentation

◆ assetPath

std::string Engine::Core::AudioEngine::PlayingSound::assetPath

Definition at line 110 of file AudioEngine.h.

◆ sound

ma_sound* Engine::Core::AudioEngine::PlayingSound::sound = nullptr

Definition at line 109 of file AudioEngine.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Audio/AudioEngine.h