Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Core::AudioEngine::PlayingSound Struct Reference

Active miniaudio sound instance owned by the audio engine. More...

Collaboration diagram for Engine::Core::AudioEngine::PlayingSound:

Public Attributes

ma_sound * sound = nullptr
 Runtime miniaudio sound handle.
std::string assetPath
 Asset path used to start this sound.

Detailed Description

Active miniaudio sound instance owned by the audio engine.

Definition at line 114 of file AudioEngine.h.

Member Data Documentation

◆ assetPath

std::string Engine::Core::AudioEngine::PlayingSound::assetPath

Asset path used to start this sound.

Definition at line 123 of file AudioEngine.h.

◆ sound

ma_sound* Engine::Core::AudioEngine::PlayingSound::sound = nullptr

Runtime miniaudio sound handle.

Definition at line 118 of file AudioEngine.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Audio/AudioEngine.h