|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Active miniaudio sound instance owned by the audio engine. More...
Public Attributes | |
| ma_sound * | sound = nullptr |
| Runtime miniaudio sound handle. | |
| std::string | assetPath |
| Asset path used to start this sound. | |
Active miniaudio sound instance owned by the audio engine.
Definition at line 114 of file AudioEngine.h.
| std::string Engine::Core::AudioEngine::PlayingSound::assetPath |
Asset path used to start this sound.
Definition at line 123 of file AudioEngine.h.
| ma_sound* Engine::Core::AudioEngine::PlayingSound::sound = nullptr |
Runtime miniaudio sound handle.
Definition at line 118 of file AudioEngine.h.