Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter Struct Reference

Represents a single shader parameter that can be either connected or a direct value. More...

#include <GltfLoader.h>

Collaboration diagram for Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter:

Public Member Functions

 ShaderParameter (const tinygltf::Value &param)

Public Attributes

std::string type
std::string socketType
tinygltf::Value value

Detailed Description

Represents a single shader parameter that can be either connected or a direct value.

Date
2025-10-03
Author
Konstantin Passig

Definition at line 265 of file GltfLoader.h.

Constructor & Destructor Documentation

◆ ShaderParameter()

Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::ShaderParameter ( const tinygltf::Value & param)
explicit

Member Data Documentation

◆ socketType

std::string Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::socketType

Definition at line 269 of file GltfLoader.h.

◆ type

std::string Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::type

Definition at line 268 of file GltfLoader.h.

◆ value

tinygltf::Value Engine::Assets::Loaders::GltfLoader::VulkanSchneeMaterialExtension::ShaderParameter::value

Definition at line 270 of file GltfLoader.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h