Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Core::AudioEngine::SpatializedSound Struct Reference

Active spatialized sound referencing a Steam Audio backend source. More...

Collaboration diagram for Engine::Core::AudioEngine::SpatializedSound:

Public Attributes

std::uint32_t source = 0
 Backend source registered with SteamAudioBackend.
std::string assetPath
 Asset path used to start this sound.

Detailed Description

Active spatialized sound referencing a Steam Audio backend source.

Definition at line 274 of file AudioEngine.h.

Member Data Documentation

◆ assetPath

std::string Engine::Core::AudioEngine::SpatializedSound::assetPath

Asset path used to start this sound.

Definition at line 283 of file AudioEngine.h.

◆ source

std::uint32_t Engine::Core::AudioEngine::SpatializedSound::source = 0

Backend source registered with SteamAudioBackend.

Definition at line 278 of file AudioEngine.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Audio/AudioEngine.h