Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::ClusterGroupData Struct Reference

Per-group LOD data representing simplified child clusters. More...

#include <RenderData.h>

Public Attributes

glm::vec4 simplifiedBoundsPositionAndRadius
 xyz = local center, w = radius
float simplifiedError
 Error threshold for this group.
int32_t depth
 DAG depth (0 = coarsest level)
uint32_t _padding [2]

Detailed Description

Per-group LOD data representing simplified child clusters.

Layout matches GLSL std430 ClusterGroupData struct (32 bytes).

Definition at line 458 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::ClusterGroupData::_padding[2]

Definition at line 463 of file RenderData.h.

◆ depth

int32_t Engine::Rendering::GpuBuffers::ClusterGroupData::depth

DAG depth (0 = coarsest level)

Definition at line 462 of file RenderData.h.

◆ simplifiedBoundsPositionAndRadius

glm::vec4 Engine::Rendering::GpuBuffers::ClusterGroupData::simplifiedBoundsPositionAndRadius

xyz = local center, w = radius

Definition at line 460 of file RenderData.h.

◆ simplifiedError

float Engine::Rendering::GpuBuffers::ClusterGroupData::simplifiedError

Error threshold for this group.

Definition at line 461 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h