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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Result of primitive extraction before meshlet generation. More...
#include <EcsData.h>
Public Attributes | |
| Asset::MeshPath | path |
| Mesh asset path being loaded. | |
| std::vector< PrimitiveData > | data |
| CPU primitive geometry extracted from the glTF mesh. | |
| std::vector< Asset::MeshPath > | materialPaths |
| Resolved material path for each primitive. | |
| Engine::Assets::SkinHandle | skin = Engine::Assets::Null |
| Skin binding for skinned meshes, or null for static meshes. | |
| std::vector<PrimitiveData> Engine::Ecs::PrimitiveDataLoading::data |
| std::vector<Asset::MeshPath> Engine::Ecs::PrimitiveDataLoading::materialPaths |
| Asset::MeshPath Engine::Ecs::PrimitiveDataLoading::path |
| Engine::Assets::SkinHandle Engine::Ecs::PrimitiveDataLoading::skin = Engine::Assets::Null |