#include <EcsData.h>
Definition at line 259 of file EcsData.h.
◆ data
| std::vector<PrimitiveData> Engine::Ecs::PrimitiveDataLoading::data |
◆ materialPaths
| std::vector<Asset::Path> Engine::Ecs::PrimitiveDataLoading::materialPaths |
Resolved material paths per primitive.
Definition at line 262 of file EcsData.h.
◆ path
◆ skin
Non-null for skinned meshes.
Definition at line 263 of file EcsData.h.
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h