Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::PrimitiveDataLoading Struct Reference

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::PrimitiveDataLoading:

Public Attributes

Asset::MeshPath path
std::vector< PrimitiveDatadata
std::vector< Asset::MeshPathmaterialPaths
 Resolved material paths per primitive.
Engine::Assets::Skinskin = nullptr
 Non-null for skinned meshes.

Detailed Description

Definition at line 332 of file EcsData.h.

Member Data Documentation

◆ data

std::vector<PrimitiveData> Engine::Ecs::PrimitiveDataLoading::data

Definition at line 334 of file EcsData.h.

◆ materialPaths

std::vector<Asset::MeshPath> Engine::Ecs::PrimitiveDataLoading::materialPaths

Resolved material paths per primitive.

Definition at line 335 of file EcsData.h.

◆ path

Asset::MeshPath Engine::Ecs::PrimitiveDataLoading::path

Definition at line 333 of file EcsData.h.

◆ skin

Engine::Assets::Skin* Engine::Ecs::PrimitiveDataLoading::skin = nullptr

Non-null for skinned meshes.

Definition at line 336 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h