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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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CPU geometry for one mesh primitive before renderer upload. More...
#include <EcsData.h>
Public Attributes | |
| std::vector< Vertex > | vertices |
| Vertex buffer data. | |
| std::vector< uint32_t > | indices |
| Triangle index buffer data. | |
| std::vector< BoneVertexData > | boneVertexData |
| Per-vertex bone weights and indices. | |
CPU geometry for one mesh primitive before renderer upload.
| std::vector<BoneVertexData> Engine::Ecs::PrimitiveData::boneVertexData |
| std::vector<uint32_t> Engine::Ecs::PrimitiveData::indices |
| std::vector<Vertex> Engine::Ecs::PrimitiveData::vertices |