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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <EcsData.h>
Public Attributes | |
| std::vector< Vertex > | vertices |
| std::vector< uint32_t > | indices |
| std::vector< BoneVertexData > | boneVertexData |
| Empty for static meshes. | |
| std::vector<BoneVertexData> Engine::Ecs::PrimitiveData::boneVertexData |