Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::PrimitiveData Struct Reference

#include <EcsData.h>

Collaboration diagram for Engine::Ecs::PrimitiveData:

Public Attributes

std::vector< Vertexvertices
std::vector< uint32_t > indices
std::vector< BoneVertexDataboneVertexData
 Empty for static meshes.

Detailed Description

Definition at line 241 of file EcsData.h.

Member Data Documentation

◆ boneVertexData

std::vector<BoneVertexData> Engine::Ecs::PrimitiveData::boneVertexData

Empty for static meshes.

Definition at line 245 of file EcsData.h.

◆ indices

std::vector<uint32_t> Engine::Ecs::PrimitiveData::indices

Definition at line 244 of file EcsData.h.

◆ vertices

std::vector<Vertex> Engine::Ecs::PrimitiveData::vertices

Definition at line 243 of file EcsData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h