Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Engine::Animation::AnimationEvaluator::JointPose Struct Reference

#include <AnimationEvaluator.h>

Public Attributes

glm::vec3 translation = glm::vec3( 0.0f )
glm::quat rotation = glm::quat( 1.0f, 0.0f, 0.0f, 0.0f )
glm::vec3 scale = glm::vec3( 1.0f )

Detailed Description

Definition at line 20 of file AnimationEvaluator.h.

Member Data Documentation

◆ rotation

glm::quat Engine::Animation::AnimationEvaluator::JointPose::rotation = glm::quat( 1.0f, 0.0f, 0.0f, 0.0f )

Definition at line 23 of file AnimationEvaluator.h.

◆ scale

glm::vec3 Engine::Animation::AnimationEvaluator::JointPose::scale = glm::vec3( 1.0f )

Definition at line 24 of file AnimationEvaluator.h.

◆ translation

glm::vec3 Engine::Animation::AnimationEvaluator::JointPose::translation = glm::vec3( 0.0f )

Definition at line 22 of file AnimationEvaluator.h.


The documentation for this struct was generated from the following file: