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Vulkan Schnee 0.0.1
High-performance rendering engine
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Complete result of meshlet generation for all primitives of a mesh. This is returned from the background meshlet generation task and queued for processing on the main thread at a safe point. More...
#include <EcsData.h>
Public Attributes | |
| Asset::MeshPath | meshPath |
| entt::entity | meshEntity |
| std::vector< PrimitiveMeshletResult > | primitiveResults |
| BoundingSphere | meshBoundingSphere |
| Engine::Assets::Skin * | skin = nullptr |
| Non-null for skinned meshes. | |
Complete result of meshlet generation for all primitives of a mesh. This is returned from the background meshlet generation task and queued for processing on the main thread at a safe point.
| BoundingSphere Engine::Ecs::CompletedMeshletGeneration::meshBoundingSphere |
| entt::entity Engine::Ecs::CompletedMeshletGeneration::meshEntity |
| Asset::MeshPath Engine::Ecs::CompletedMeshletGeneration::meshPath |
| std::vector<PrimitiveMeshletResult> Engine::Ecs::CompletedMeshletGeneration::primitiveResults |
| Engine::Assets::Skin* Engine::Ecs::CompletedMeshletGeneration::skin = nullptr |