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Vulkan Schnee 0.0.1
High-performance rendering engine
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Result from waitForXrFrame indicating what the main loop should do. More...
#include <Headset.h>
Public Attributes | |
| BeginFrameResult | result |
| bool | shouldCallBeginFrame |
| bool | needsGpuSyncForStateTransition = false |
Result from waitForXrFrame indicating what the main loop should do.
| bool Engine::Rendering::Headset::WaitFrameResult::needsGpuSyncForStateTransition = false |
| BeginFrameResult Engine::Rendering::Headset::WaitFrameResult::result |
| bool Engine::Rendering::Headset::WaitFrameResult::shouldCallBeginFrame |