Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::Headset::WaitFrameResult Struct Reference

Result from waitForXrFrame indicating what the main loop should do. More...

#include <Headset.h>

Public Attributes

BeginFrameResult result
bool shouldCallBeginFrame
bool needsGpuSyncForStateTransition = false

Detailed Description

Result from waitForXrFrame indicating what the main loop should do.

Definition at line 55 of file Headset.h.

Member Data Documentation

◆ needsGpuSyncForStateTransition

bool Engine::Rendering::Headset::WaitFrameResult::needsGpuSyncForStateTransition = false

Definition at line 59 of file Headset.h.

◆ result

BeginFrameResult Engine::Rendering::Headset::WaitFrameResult::result

Definition at line 57 of file Headset.h.

◆ shouldCallBeginFrame

bool Engine::Rendering::Headset::WaitFrameResult::shouldCallBeginFrame

Definition at line 58 of file Headset.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/Headset.h