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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Result from waitForXrFrame() indicating how the main loop should continue. More...
#include <Headset.h>
Public Attributes | |
| BeginFrameResult | result |
| Recommended frame action after xrWaitFrame() and event polling. | |
| bool | shouldCallBeginFrame |
| True when beginXrFrameAfterWait() must be called before ending the frame. | |
| bool | needsGpuSyncForStateTransition = false |
| True when the main loop must perform deferred GPU sync. | |
Result from waitForXrFrame() indicating how the main loop should continue.
| bool Engine::Rendering::Headset::WaitFrameResult::needsGpuSyncForStateTransition = false |
| BeginFrameResult Engine::Rendering::Headset::WaitFrameResult::result |
| bool Engine::Rendering::Headset::WaitFrameResult::shouldCallBeginFrame |