Here is a list of all variables with links to the classes they belong to:
- d -
- data : Asset::AssetBase, Ecs::MaterialLoadingData, Ecs::MeshPrimitive, Ecs::PrimitiveDataLoading, EngineCore::AssetManager::MaterialData< MaterialDataType >, EngineCore::ComputePipelineSpecializationData, EngineCore::DispatcherComputePipelineSpecializationData, EngineCore::Entity, EngineCore::GltfLoader::GltfBufferDataView, EngineCore::MeshShaderSpecializationData
- dataVersion_ : EngineCore::RenderingDataManager
- deadzone_ : EngineCore::VrMovementComponent
- debug : EngineCore::GpuNormalsMaterial, EngineCore::NormalMaterialData
- debug_mode : EngineCore::DynamicTexturesMaterialData, EngineCore::GpuPbrMaterial, EngineCore::MovableDiffuseShaderMaterialData, EngineCore::StaticLightmapMaterialData
- debugMessenger : EngineCore::Engine
- debugMode : Ecs::MaterialNormals
- debugName : EngineCore::VulkanBuffer
- debugName_ : EngineCore::VulkanStagedBuffer
- debugVisualization : LodSettings
- DEFAULT_BLACK_TEXTURE_PATH : EngineCore::RenderingDataManager
- DEFAULT_NORMAL_TEXTURE_PATH : EngineCore::RenderingDataManager
- DEFAULT_WHITE_TEXTURE_PATH : EngineCore::RenderingDataManager
- defaultActionSet : Input::XrInputHandler
- defaultFragShader : EngineCore::MaterialShader
- defaultMeshShader : EngineCore::MaterialShader
- defaultTexturesLoading_ : EngineCore::RenderingDataManager
- defaultVerbosity_ : EngineCore::LogCategoryManager
- DELETION_DELAY_FRAMES : EngineCore::VulkanStagedBuffer
- deltaTimeSeconds : EngineCore::Engine
- depth : Ecs::TransformDepth, EngineCore::ClusterGroupData
- depthBuffer : EngineCore::Headset
- depthOnlyGraphicsPipelines : EngineCore::Renderer
- descriptorDataIsDirty : EngineCore::Engine
- descriptorIndex : EngineCore::Mesh, EngineCore::Texture, EngineCore::TextureHandleRegistry::Entry
- descriptorPool : EngineCore::Renderer
- descriptorSet : EngineCore::ComputePass
- descriptorSetBuilder : EngineCore::ComputePass
- descriptorSetLayout : EngineCore::ComputePass
- destinationBuffer : BufferCopyObject
- device : EngineCore::ComputePipeline, EngineCore::DataBuffer, EngineCore::GraphicsPipeline
- device_ : EngineCore::VulkanBuffer
- deviceBuffer : EngineCore::VulkanStagedBuffer::PendingDeletion
- deviceMemory : EngineCore::Headset::ImageBuffer, EngineCore::RenderProcess::HiZPyramid
- diffuseFlatColorMaterialData : EngineCore::MaterialDataStorage
- diffuseShaderMaterialData : EngineCore::MaterialDataStorage
- disableCaching : EngineCore::SceneNode
- dispatchBuffer : EngineCore::Renderer
- dispatcher : EngineCore::PhysicsEngine
- dispatcherDispatchBuffer : EngineCore::RenderProcess
- ditherEnabled : EngineCore::LodConfigUBO
- ditherFactor : EngineCore::ClusterSurvivor, EngineCore::VisibleMeshletInfo
- ditherTransitions : LodSettings
- doesEverTick : EngineCore::Actor
- drawCommandOffset : EngineCore::Renderer::TaskConstants
- drawPreparation : EngineCore::Renderer
- drawPreparationComputePass : EngineCore::Renderer
- dstAlphaBlendFactor : EngineCore::PipelineMaterialPayload
- dstColorBlendFactor : EngineCore::PipelineMaterialPayload
- dstOffset : BufferCopyObject
- dstSet : EngineCore::DescriptorSetUpdater
- dynamicsWorld : EngineCore::PhysicsEngine
- dynamicTexturesMaterialData : EngineCore::MaterialDataStorage
- dynamicUniformData : EngineCore::MaterialShader