Here is a list of all variables with links to the classes they belong to:
- d -
- data : Asset::AssetBase, Engine::Assets::Loaders::GltfLoader::GltfBufferDataView, Engine::Core::GltfStore::RenderableRecord, Engine::Ecs::MaterialLoadingData, Engine::Ecs::MeshPrimitive, Engine::Ecs::PrimitiveDataLoading, Engine::Entities::detail::GltfSpawnPlan
- data_ : Engine::Assets::CubemapTexture, Engine::Entities::Entity
- dataSource : Engine::Core::AudioEngine::PlayingFlow
- deadZone_ : Engine::Components::VrMovement
- debug : Engine::Rendering::GpuBuffers::NormalsMaterial
- DEBUG_LOG_INTERVAL : Engine::Components::VrGlider
- debug_mode : Engine::Rendering::GpuBuffers::PbrMaterial
- debugArrowScale : Engine::World::WindFieldConfig
- debugArrowSpacing : Engine::World::WindFieldConfig
- debugColorSeed_ : Engine::Components::Collision
- debugDraw : Engine::World::WindFieldConfig
- debugDrawArrows : Engine::World::WindFieldConfig
- debugDrawBorders : Engine::World::WindFieldConfig
- debugDrawEnabled_ : Engine::Components::Collision
- debugger_ : Engine::EngineKern
- debugLogging : Engine::Components::VrGlider::DebugSnapshot
- debugLogging_ : Engine::Components::VrGlider
- debugLogTimer_ : Engine::Components::VrGlider
- debugMessenger_ : Engine::VulkanDebugLogger
- debugMode : Engine::Core::MaterialData, Engine::Ecs::MaterialNormals
- debugName_ : Engine::Components::Collision, Engine::Components::DirectionalLight
- debugSnapshot_ : Engine::Components::VrGlider
- defaultActionSet : Input::XrInputHandler
- defaultResponse : Engine::Physics::CollisionProfileRegistry::ProfileData
- deltaTime : Engine::Components::ArcadeGliderInput
- deltaTimeSeconds_ : Engine::EngineKern
- depth : Engine::Ecs::TransformDepth, Engine::Rendering::GpuBuffers::ClusterGroupData
- depthBuffer : Engine::Rendering::Headset
- descriptor : Engine::Rendering::WorldUiRenderer::ImGuiTexture, Engine::Rendering::WorldUiRenderer::Target
- descriptorIndex : Engine::Assets::RuntimeTexture, Engine::Assets::Textures::TextureHandleRegistry::Entry
- descriptorIndex_ : Engine::Assets::RuntimeTextureDescriptorLease, Engine::Components::WidgetComponent
- descriptorPool_ : Engine::Rendering::WorldUiRenderer
- desiredPosition : Engine::Components::VrGlider::DebugSnapshot
- destinationBuffer : BufferCopyObject
- deviceMemory : Engine::Rendering::Headset::ImageBuffer
- direction : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties, Engine::Ecs::DirectionalLightData
- directionalLightProperties : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
- directionEnabled : Engine::Rendering::GpuBuffers::SunLightBuffer
- directionOverride_ : Engine::Components::DirectionalLight
- disableCaching : Engine::Entities::SceneNode
- disableReason_ : Engine::Components::DirectionalLight
- dispatcher : Engine::Core::PhysicsEngine
- distance : Engine::Physics::RaycastHit
- distanceFromHead : Engine::Components::VrGlider::HandData
- ditherEnabled : Engine::Rendering::GpuBuffers::LodConfigUBO
- ditherFactor : Engine::Rendering::GpuBuffers::ClusterSurvivor, Engine::Rendering::GpuBuffers::VisibleMeshletInfo
- diveDemand : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- diveMomentumGain : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- diveSinkRate : Engine::Components::ArcadeGliderTuning, Engine::GliderConfig
- dragDelta : Engine::Components::ArcadeGliderStep, Engine::Components::VrGlider::DebugSnapshot
- dstOffset : BufferCopyObject
- duration_ : Engine::Assets::Animation
- durationSeconds_ : Engine::Assets::Audio
- dynamicsWorld : Engine::Core::PhysicsEngine