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Vulkan Schnee 0.0.1
High-performance rendering engine
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Hand position and orientation data relative to head. More...
Public Attributes | |
| glm::vec3 | position { 0.0f } |
| glm::vec3 | relativePosition { 0.0f } |
| glm::quat | orientation { 1.0f, 0.0f, 0.0f, 0.0f } |
| glm::vec3 | palmNormal { 0.0f, -1.0f, 0.0f } |
| glm::vec3 | fingerDirection { 0.0f, 0.0f, -1.0f } |
| glm::vec3 | thumbDirection { 0.0f, 1.0f, 0.0f } |
| float | distanceFromHead = 0.0f |
| bool | isValid = false |
Hand position and orientation data relative to head.
Definition at line 343 of file VrGliderComponent.h.
| float Engine::Components::VrGlider::HandData::distanceFromHead = 0.0f |
Definition at line 351 of file VrGliderComponent.h.
| glm::vec3 Engine::Components::VrGlider::HandData::fingerDirection { 0.0f, 0.0f, -1.0f } |
Definition at line 349 of file VrGliderComponent.h.
| bool Engine::Components::VrGlider::HandData::isValid = false |
Definition at line 352 of file VrGliderComponent.h.
| glm::quat Engine::Components::VrGlider::HandData::orientation { 1.0f, 0.0f, 0.0f, 0.0f } |
Definition at line 347 of file VrGliderComponent.h.
| glm::vec3 Engine::Components::VrGlider::HandData::palmNormal { 0.0f, -1.0f, 0.0f } |
Definition at line 348 of file VrGliderComponent.h.
| glm::vec3 Engine::Components::VrGlider::HandData::position { 0.0f } |
Definition at line 345 of file VrGliderComponent.h.
| glm::vec3 Engine::Components::VrGlider::HandData::relativePosition { 0.0f } |
Definition at line 346 of file VrGliderComponent.h.
| glm::vec3 Engine::Components::VrGlider::HandData::thumbDirection { 0.0f, 1.0f, 0.0f } |
Definition at line 350 of file VrGliderComponent.h.