Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::ClusterSurvivor Struct Reference

Cluster survivor data passed from culling to binning shaders. More...

#include <RenderData.h>

Public Attributes

uint32_t primitiveID
 For transform/material lookup.
uint32_t clusterIndex
 Global cluster index → maps to meshlet.
float ditherFactor
 0.0-1.0 for transition blending
uint32_t _padding

Detailed Description

Cluster survivor data passed from culling to binning shaders.

Layout matches GLSL std430 ClusterSurvivor struct (16 bytes).

Definition at line 489 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::ClusterSurvivor::_padding

Definition at line 494 of file RenderData.h.

◆ clusterIndex

uint32_t Engine::Rendering::GpuBuffers::ClusterSurvivor::clusterIndex

Global cluster index → maps to meshlet.

Definition at line 492 of file RenderData.h.

◆ ditherFactor

float Engine::Rendering::GpuBuffers::ClusterSurvivor::ditherFactor

0.0-1.0 for transition blending

Definition at line 493 of file RenderData.h.

◆ primitiveID

uint32_t Engine::Rendering::GpuBuffers::ClusterSurvivor::primitiveID

For transform/material lookup.

Definition at line 491 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h