|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Cluster survivor data passed from culling to binning shaders. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | primitiveID |
| For transform/material lookup. | |
| uint32_t | clusterIndex |
| Global cluster index → maps to meshlet. | |
| float | ditherFactor |
| 0.0-1.0 for transition blending | |
| uint32_t | _padding |
Cluster survivor data passed from culling to binning shaders.
Layout matches GLSL std430 ClusterSurvivor struct (16 bytes).
Definition at line 489 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::ClusterSurvivor::_padding |
Definition at line 494 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::ClusterSurvivor::clusterIndex |
Global cluster index → maps to meshlet.
Definition at line 492 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::ClusterSurvivor::ditherFactor |
0.0-1.0 for transition blending
Definition at line 493 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::ClusterSurvivor::primitiveID |
For transform/material lookup.
Definition at line 491 of file RenderData.h.