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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Runtime configuration for procedural wind pockets. More...
#include <WindField.h>
Public Attributes | |
| bool | enabled = true |
| Enables sampling and debug drawing when true. | |
| float | cellSize = 62.0f |
| Horizontal cell size used to place deterministic wind pockets. | |
| float | pocketDensity = 0.65f |
| Probability in [0, 1] that a cell contains a wind pocket. | |
| float | radiusScale = 1.0f |
| Multiplier applied to generated horizontal pocket radii. | |
| float | windSpeed = 9.0f |
| Peak horizontal wind speed at full sample strength. | |
| float | globalDirectionRadians = 0.0f |
| Base horizontal wind direction angle in radians. | |
| float | globalDirectionRotationSpeed = 0.015f |
| Time-based rotation speed for the base direction, in radians per second. | |
| float | regionalBiasStrength = 0.35f |
| Regional noise influence on horizontal wind direction. | |
| float | coneHalfAngleRadians = 0.78539816339f |
| Per-pocket random angular spread around the regional direction. | |
| float | verticalRadius = 28.0f |
| Half-height of each wind pocket. | |
| float | verticalWindSpeed = 4.5f |
| Peak upward wind speed at full sample strength. | |
| float | verticalWindBias = 0.12f |
| Bias added to per-pocket vertical noise before clamping to [0, 1]. | |
| float | visualizationRadius = 140.0f |
| Radius around the debug center scanned by drawDebugAround(). | |
| float | windAccelerationScale = 0.45f |
| Glider acceleration multiplier applied to wind contribution. | |
| float | maxWindAddedSpeed = 10.0f |
| Maximum glider speed increase contributed by wind. | |
| float | windDiminishingSpeed = 6.0f |
| Speed where wind contribution starts diminishing for glider flight. | |
| float | headwindPenaltyScale = 0.5f |
| Scale applied when wind opposes glider travel direction. | |
| bool | debugDraw = true |
| Enables all wind debug drawing when true. | |
| bool | debugDrawBorders = true |
| Draws pocket radius rings and vertical extents when true. | |
| bool | debugDrawArrows = true |
| Draws wind direction and velocity arrows when true. | |
| float | debugArrowSpacing = 9.0f |
| Spacing between sampled debug arrows inside a pocket. | |
| float | debugArrowScale = 0.28f |
| Scale applied to debug arrow lengths. | |
Runtime configuration for procedural wind pockets.
Distances and speeds use engine world units. Horizontal movement uses the XZ plane, and Y is vertical. The first group of fields controls pocket placement and sampled wind velocity. The gameplay fields are consumed by glider flight tuning. The debug fields only affect WindField::drawDebugAround().
Definition at line 24 of file WindField.h.
| float Engine::World::WindFieldConfig::cellSize = 62.0f |
Horizontal cell size used to place deterministic wind pockets.
Definition at line 28 of file WindField.h.
| float Engine::World::WindFieldConfig::coneHalfAngleRadians = 0.78539816339f |
Per-pocket random angular spread around the regional direction.
Definition at line 36 of file WindField.h.
| float Engine::World::WindFieldConfig::debugArrowScale = 0.28f |
Scale applied to debug arrow lengths.
Definition at line 52 of file WindField.h.
| float Engine::World::WindFieldConfig::debugArrowSpacing = 9.0f |
Spacing between sampled debug arrows inside a pocket.
Definition at line 51 of file WindField.h.
| bool Engine::World::WindFieldConfig::debugDraw = true |
Enables all wind debug drawing when true.
Definition at line 48 of file WindField.h.
| bool Engine::World::WindFieldConfig::debugDrawArrows = true |
Draws wind direction and velocity arrows when true.
Definition at line 50 of file WindField.h.
| bool Engine::World::WindFieldConfig::debugDrawBorders = true |
Draws pocket radius rings and vertical extents when true.
Definition at line 49 of file WindField.h.
| bool Engine::World::WindFieldConfig::enabled = true |
Enables sampling and debug drawing when true.
Definition at line 26 of file WindField.h.
| float Engine::World::WindFieldConfig::globalDirectionRadians = 0.0f |
Base horizontal wind direction angle in radians.
Definition at line 33 of file WindField.h.
| float Engine::World::WindFieldConfig::globalDirectionRotationSpeed = 0.015f |
Time-based rotation speed for the base direction, in radians per second.
Definition at line 34 of file WindField.h.
| float Engine::World::WindFieldConfig::headwindPenaltyScale = 0.5f |
Scale applied when wind opposes glider travel direction.
Definition at line 46 of file WindField.h.
| float Engine::World::WindFieldConfig::maxWindAddedSpeed = 10.0f |
Maximum glider speed increase contributed by wind.
Definition at line 44 of file WindField.h.
| float Engine::World::WindFieldConfig::pocketDensity = 0.65f |
Probability in [0, 1] that a cell contains a wind pocket.
Definition at line 29 of file WindField.h.
| float Engine::World::WindFieldConfig::radiusScale = 1.0f |
Multiplier applied to generated horizontal pocket radii.
Definition at line 30 of file WindField.h.
| float Engine::World::WindFieldConfig::regionalBiasStrength = 0.35f |
Regional noise influence on horizontal wind direction.
Definition at line 35 of file WindField.h.
| float Engine::World::WindFieldConfig::verticalRadius = 28.0f |
Half-height of each wind pocket.
Definition at line 38 of file WindField.h.
| float Engine::World::WindFieldConfig::verticalWindBias = 0.12f |
Bias added to per-pocket vertical noise before clamping to [0, 1].
Definition at line 40 of file WindField.h.
| float Engine::World::WindFieldConfig::verticalWindSpeed = 4.5f |
Peak upward wind speed at full sample strength.
Definition at line 39 of file WindField.h.
| float Engine::World::WindFieldConfig::visualizationRadius = 140.0f |
Radius around the debug center scanned by drawDebugAround().
Definition at line 41 of file WindField.h.
| float Engine::World::WindFieldConfig::windAccelerationScale = 0.45f |
Glider acceleration multiplier applied to wind contribution.
Definition at line 43 of file WindField.h.
| float Engine::World::WindFieldConfig::windDiminishingSpeed = 6.0f |
Speed where wind contribution starts diminishing for glider flight.
Definition at line 45 of file WindField.h.
| float Engine::World::WindFieldConfig::windSpeed = 9.0f |
Peak horizontal wind speed at full sample strength.
Definition at line 31 of file WindField.h.