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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <PhysicsEngine.h>
Public Attributes | |
| glm::vec3 | point { 0.0f } |
| glm::vec3 | normal { 0.0f } |
| float | fraction = 0.0f |
| float | distance = 0.0f |
| const btCollisionObject * | collisionObject = nullptr |
Definition at line 11 of file PhysicsEngine.h.
| const btCollisionObject* Engine::Physics::RaycastHit::collisionObject = nullptr |
Definition at line 17 of file PhysicsEngine.h.
| float Engine::Physics::RaycastHit::distance = 0.0f |
Definition at line 16 of file PhysicsEngine.h.
| float Engine::Physics::RaycastHit::fraction = 0.0f |
Definition at line 15 of file PhysicsEngine.h.
| glm::vec3 Engine::Physics::RaycastHit::normal { 0.0f } |
Definition at line 14 of file PhysicsEngine.h.
| glm::vec3 Engine::Physics::RaycastHit::point { 0.0f } |
Definition at line 13 of file PhysicsEngine.h.