#include <GltfLoader.h>
Definition at line 208 of file GltfLoader.h.
◆ DirectionalLightProperties()
| Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::DirectionalLightProperties |
( |
const tinygltf::Value & | extension | ) |
|
|
explicit |
◆ angularDiameterDegrees
| float Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::angularDiameterDegrees = 0.53f |
◆ castsShadows
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::castsShadows = true |
◆ color
| glm::vec3 Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::color {1.0f} |
◆ direction
| glm::vec3 Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::direction {0.0f, -1.0f, 0.0f} |
◆ enabled
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::enabled = true |
◆ hasDirection
| bool Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::hasDirection = false |
◆ intensity
| float Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::DirectionalLightProperties::intensity = 1.0f |
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Mesh/GltfLoader.h