|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
GPU-side normals debug material. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | debug |
| uint32_t | _padding [3] |
GPU-side normals debug material.
Definition at line 351 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::NormalsMaterial::_padding[3] |
Definition at line 354 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::NormalsMaterial::debug |
Definition at line 353 of file RenderData.h.