Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::NormalsMaterial Struct Reference

GPU-side material data for normals debug rendering. More...

#include <RenderData.h>

Public Attributes

uint32_t debug
 Debug mode selector used by normals shaders.
uint32_t _padding [3]
 Padding required by the shader layout.

Detailed Description

GPU-side material data for normals debug rendering.

Definition at line 412 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::NormalsMaterial::_padding[3]

Padding required by the shader layout.

Definition at line 415 of file RenderData.h.

◆ debug

uint32_t Engine::Rendering::GpuBuffers::NormalsMaterial::debug

Debug mode selector used by normals shaders.

Definition at line 414 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h