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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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GPU-side material data for normals debug rendering. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | debug |
| Debug mode selector used by normals shaders. | |
| uint32_t | _padding [3] |
| Padding required by the shader layout. | |
GPU-side material data for normals debug rendering.
Definition at line 412 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::NormalsMaterial::_padding[3] |
Padding required by the shader layout.
Definition at line 415 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::NormalsMaterial::debug |
Debug mode selector used by normals shaders.
Definition at line 414 of file RenderData.h.