|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Material payload waiting to be registered as a material asset. More...
#include <EcsData.h>
Public Attributes | |
| Asset::MeshPath | path |
| Asset key for the material inside its source file. | |
| Engine::Rendering::PipelineNames | type |
| Rendering pipeline selected for the material. | |
| Engine::Core::MaterialData * | data |
| Material data produced by the loader. | |
Material payload waiting to be registered as a material asset.
| Engine::Core::MaterialData* Engine::Ecs::MaterialLoadingData::data |
| Asset::MeshPath Engine::Ecs::MaterialLoadingData::path |
| Engine::Rendering::PipelineNames Engine::Ecs::MaterialLoadingData::type |