|
Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
|
Visible meshlet result from culling operation. More...
#include <RenderData.h>
Public Attributes | |
| uint64_t | meshletDataAddress |
| Device address of the UnifiedMeshlet buffer. | |
| uint32_t | objectID |
| Object or primitive index used for transform/material lookup. | |
| uint32_t | meshletIndex |
| Index of the visible meshlet. | |
| float | ditherFactor |
| LOD transition dither factor in the range [0.0, 1.0]. | |
| uint32_t | _padding |
| Padding required by the shader layout. | |
Visible meshlet result from culling operation.
Definition at line 237 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::_padding |
Padding required by the shader layout.
Definition at line 243 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::VisibleMeshletInfo::ditherFactor |
LOD transition dither factor in the range [0.0, 1.0].
Definition at line 242 of file RenderData.h.
| uint64_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletDataAddress |
Device address of the UnifiedMeshlet buffer.
Definition at line 239 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletIndex |
Index of the visible meshlet.
Definition at line 241 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::objectID |
Object or primitive index used for transform/material lookup.
Definition at line 240 of file RenderData.h.