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Vulkan Schnee 0.0.1
High-performance rendering engine
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Visible meshlet result from culling operation. More...
#include <RenderData.h>
Public Attributes | |
| uint64_t | meshletDataAddress |
| uint32_t | objectID |
| uint32_t | meshletIndex |
| float | ditherFactor |
| LOD transition dither factor (0.0-1.0) | |
| uint32_t | _padding |
Visible meshlet result from culling operation.
Definition at line 196 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::_padding |
Definition at line 202 of file RenderData.h.
| float Engine::Rendering::GpuBuffers::VisibleMeshletInfo::ditherFactor |
LOD transition dither factor (0.0-1.0)
Definition at line 201 of file RenderData.h.
| uint64_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletDataAddress |
Definition at line 198 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletIndex |
Definition at line 200 of file RenderData.h.
| uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::objectID |
Definition at line 199 of file RenderData.h.