Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GpuBuffers::VisibleMeshletInfo Struct Reference

Visible meshlet result from culling operation. More...

#include <RenderData.h>

Public Attributes

uint64_t meshletDataAddress
uint32_t objectID
uint32_t meshletIndex
float ditherFactor
 LOD transition dither factor (0.0-1.0)
uint32_t _padding

Detailed Description

Visible meshlet result from culling operation.

Definition at line 196 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::_padding

Definition at line 202 of file RenderData.h.

◆ ditherFactor

float Engine::Rendering::GpuBuffers::VisibleMeshletInfo::ditherFactor

LOD transition dither factor (0.0-1.0)

Definition at line 201 of file RenderData.h.

◆ meshletDataAddress

uint64_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletDataAddress

Definition at line 198 of file RenderData.h.

◆ meshletIndex

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletIndex

Definition at line 200 of file RenderData.h.

◆ objectID

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::objectID

Definition at line 199 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h