Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Rendering::GpuBuffers::VisibleMeshletInfo Struct Reference

Visible meshlet result from culling operation. More...

#include <RenderData.h>

Public Attributes

uint64_t meshletDataAddress
 Device address of the UnifiedMeshlet buffer.
uint32_t objectID
 Object or primitive index used for transform/material lookup.
uint32_t meshletIndex
 Index of the visible meshlet.
float ditherFactor
 LOD transition dither factor in the range [0.0, 1.0].
uint32_t _padding
 Padding required by the shader layout.

Detailed Description

Visible meshlet result from culling operation.

Definition at line 237 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::_padding

Padding required by the shader layout.

Definition at line 243 of file RenderData.h.

◆ ditherFactor

float Engine::Rendering::GpuBuffers::VisibleMeshletInfo::ditherFactor

LOD transition dither factor in the range [0.0, 1.0].

Definition at line 242 of file RenderData.h.

◆ meshletDataAddress

uint64_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletDataAddress

Device address of the UnifiedMeshlet buffer.

Definition at line 239 of file RenderData.h.

◆ meshletIndex

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::meshletIndex

Index of the visible meshlet.

Definition at line 241 of file RenderData.h.

◆ objectID

uint32_t Engine::Rendering::GpuBuffers::VisibleMeshletInfo::objectID

Object or primitive index used for transform/material lookup.

Definition at line 240 of file RenderData.h.


The documentation for this struct was generated from the following file:
  • /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Renderer/RenderData.h