#include <EcsData.h>
Definition at line 347 of file EcsData.h.
◆ boundingSphere
◆ data
| std::optional<PrimitiveData> Engine::Ecs::MeshPrimitive::data = std::nullopt |
◆ lodHierarchy
LOD hierarchy (if generated)
Definition at line 351 of file EcsData.h.
◆ materialPath
Reference to MaterialAsset for pipeline lookup.
Definition at line 353 of file EcsData.h.
◆ meshletData
| std::optional<MeshletData> Engine::Ecs::MeshPrimitive::meshletData = std::nullopt |
◆ unpackedData
Pre-unpacked GPU-ready data.
Definition at line 350 of file EcsData.h.
The documentation for this struct was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Ecs/EcsData.h