|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Pre-packed GPU-ready data for a primitive's meshlets. Generated on background thread during meshlet generation. More...
#include <EcsData.h>
Public Attributes | |
| std::vector< Vertex > | vertices |
| Unpacked vertex data per meshlet. | |
| std::vector< PackedTriangle > | triangles |
| Packed triangle indices (4 bytes each) | |
Pre-packed GPU-ready data for a primitive's meshlets. Generated on background thread during meshlet generation.
| std::vector<PackedTriangle> Engine::Ecs::UnpackedMeshletData::triangles |
| std::vector<Vertex> Engine::Ecs::UnpackedMeshletData::vertices |