GPU-ready packed triangle data (matches shader layout). Stores 3 x 8-bit local indices packed into a single uint32_t. Packing: [unused:8][i2:8][i1:8][i0:8] - bits 31-24, 23-16, 15-8, 7-0 Reduces triangle-index bandwidth by 4x versus unpacked format.
More...
#include <EcsData.h>
|
| static PackedTriangle | pack (uint8_t i0, uint8_t i1, uint8_t i2) |
| | Packs three local triangle indices into one 32-bit value.
|
|
| uint32_t | packed |
| | 3 x 8-bit indices: (i2 << 16) | (i1 << 8) | i0
|
GPU-ready packed triangle data (matches shader layout). Stores 3 x 8-bit local indices packed into a single uint32_t. Packing: [unused:8][i2:8][i1:8][i0:8] - bits 31-24, 23-16, 15-8, 7-0 Reduces triangle-index bandwidth by 4x versus unpacked format.
Definition at line 361 of file EcsData.h.
◆ pack()
| PackedTriangle Engine::Ecs::PackedTriangle::pack |
( |
uint8_t | i0, |
|
|
uint8_t | i1, |
|
|
uint8_t | i2 ) |
|
inlinestatic |
Packs three local triangle indices into one 32-bit value.
- Parameters
-
| i0 | First local vertex index. |
| i1 | Second local vertex index. |
| i2 | Third local vertex index. |
- Returns
- Packed triangle using the shader layout documented on PackedTriangle.
Definition at line 371 of file EcsData.h.
◆ packed
| uint32_t Engine::Ecs::PackedTriangle::packed |
3 x 8-bit indices: (i2 << 16) | (i1 << 8) | i0
Definition at line 362 of file EcsData.h.
The documentation for this struct was generated from the following file:
- /workspace/magerbeton/gl3-vulkan/code/Engine/include/Engine/Ecs/EcsData.h