Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
 NAssetClasses which are related to asset loading are mostly stored in this namespace
 NbtConverter functions from other vector or number storage systems into the bullet 3 standard
 NColorsColors mainly used for debugging with Tracy
 NEcsData structs for the Entity Component System
 NAssetPipeline
 NEngineCoreLog category system implementation
 NShaderStageC++ side enum definitions for shader bindings, generated from X-macros
 NComputeDispatch
 NGraphics
 NHiZCulling
 NHiZGeneration
 NMeshletCulling
 NMeshletCullingDispatch
 NMeshletUnpacking
 NMeshletUnpackingDispatch
 NMeshletUnpackingV2
 NPrepareDraw
 NPrimitiveBinning
 NPrimitiveCulling
 NVSBinning
 NVSInstanceUnpacking
 NVSPrepareDraw
 NglmConverters from other number / vector systems into glm
 NInput
 NMathStores mathematical operations like calculating bounding spheres over a list of points
 NPhysicsNamespace for all physics only components. This could be shapes for the pyhsics engine
 Nplog
 NRenderer
 NstdSTL namespace
 NutilCollection of convenience functions
 Nvk
 NVulkanUsed for vulkan specific helpers like something to chain pNexts together