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Vulkan Schnee 0.0.1
High-performance rendering engine
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| NAsset | Classes which are related to asset loading are mostly stored in this namespace |
| NEcs | Data structs for the Entity Component System |
| NEngine | |
| NAnimation | |
| NAssets | |
| NLoaders | |
| NMaterials | |
| NTextures | |
| NComponents | |
| NCore | Core audio subsystem owning the miniaudio engine and managing playback |
| NAudio | Shared audio configuration constants used by miniaudio and Steam Audio |
| NDebug | |
| NRendering | |
| NColors | Predefined colors for debug visualization |
| NTracy | |
| NUI | |
| NEcs | |
| NAssetPipeline | |
| NEntities | |
| Ndetail | |
| NExceptions | |
| NPhysics | |
| NRendering | |
| NGpuBuffers | |
| NShaderStage | C++ side enum definitions for shader bindings, generated from X-macros |
| NClusterLodSelection | |
| NClusterPrefixSum | |
| NComputeDispatch | |
| NGraphics | |
| NMeshletCulling | |
| NMeshletCullingDispatch | |
| NMeshletUnpacking | |
| NMeshletUnpackingDispatch | |
| NMeshletUnpackingV2 | |
| NPrepareDraw | |
| NPrimitiveBinning | |
| NPrimitiveCulling | |
| NVSBinning | |
| NVSInstanceUnpacking | |
| NVSPrefixSum | |
| NVSPrepareDraw | |
| NWorld | |
| NEngineCore | |
| NInput | |
| NActions | |
| NMath | |
| Nstd | STL namespace |
| NVulkan |