Here is a list of all variables with links to the classes they belong to:
- p -
- p_linear : Engine::Assets::Textures::ExrChannelInfo
- packed : Engine::Ecs::PackedTriangle
- packedColor : Engine::Core::PackedVertex
- packedNormal : Engine::Core::PackedVertex
- packedTexCoord : Engine::Core::PackedVertex
- palmNormal : Engine::Components::VrGlider::HandData
- palmTilt : Engine::Components::ArcadeGliderInput, Engine::Components::VrGlider::DebugSnapshot
- params : Engine::Rendering::GpuBuffers::SunShadowCascadeBuffer
- parent : Engine::Ecs::Parent
- parent_ : Engine::Entities::SceneNode
- parentComponent : Engine::Components::Scene
- parentIndex : Engine::Assets::Joint
- particleSystem_ : Engine::Rendering::Renderer
- path : Engine::Animation::AnimationChannel, Engine::Assets::Textures::TextureHandleRegistry::Entry, Engine::Ecs::AssetLoadingImage, Engine::Ecs::AudioAssetPipeline::AudioLoadFuture, Engine::Ecs::ExrHeaderFuture, Engine::Ecs::GltfModelFuture, Engine::Ecs::Ktx2LoadFuture, Engine::Ecs::MaterialLoadingData, Engine::Ecs::PrimitiveDataLoading
- path_ : Engine::Core::ConstexprPath< N >
- pathToHandleId_ : Engine::Assets::Textures::TextureHandleRegistry
- pcmData : Engine::Assets::AudioData
- pcmData_ : Engine::Assets::Audio
- pendingDeletions : Vulkan::StagedBuffer
- pendingKtx2Futures_ : Engine::Ecs::ModelAssetPipeline
- pendingMeshletCompletions_ : Engine::Ecs::ModelAssetPipeline
- pendingSceneLoad : Engine::Core::SceneManager
- perspective : Engine::Ecs::TransformOperators::MatrixTransformComponent
- physicalDevice_ : Vulkan::Buffer
- physicsBody_ : Engine::Components::VrGlider
- physicsBodyVelocity : Engine::Components::VrGlider::DebugSnapshot
- physicsEngine : Engine::EngineKern
- pipeline : Engine::Core::MaterialData, Engine::Rendering::ComputePipeline, Engine::Rendering::GraphicsPipeline
- pipelineData : Engine::Rendering::GraphicsPipeline, Engine::Rendering::PipelineConfig
- pipelineID : Engine::Rendering::GpuBuffers::PrimitiveMeshletData
- pipelineIndex : Engine::Rendering::GpuBuffers::MeshGeometryData, Engine::Rendering::GpuBuffers::MeshletBounds, Engine::Rendering::GpuBuffers::SingleMeshletGeometryData, Engine::Rendering::GpuBuffers::UnifiedMeshlet, Engine::Rendering::MeshGeometryMapping
- pipelineIndices_ : Engine::Rendering::Renderer
- pipelinesByName_ : Engine::Rendering::Renderer
- pixel_type : Engine::Assets::Textures::ExrChannelInfo
- placeholderCubemapImage_ : Engine::Rendering::ImageBasedLightingResources
- placeholderCubemapMemory_ : Engine::Rendering::ImageBasedLightingResources
- placeholderCubemapView_ : Engine::Rendering::ImageBasedLightingResources
- planes : Engine::Rendering::FrustumPlanes
- playbackSpeed : Engine::Ecs::AnimationState
- playbackTime : Engine::Ecs::AnimationState
- playerPosition : Engine::Components::VrGlider::DebugSnapshot
- playerPosition_ : Engine::Rendering::Headset
- playerRotation_ : Engine::Rendering::Headset
- playerYaw_ : Engine::Components::VrGlider
- playerYawRadians : Engine::Components::VrGlider::DebugSnapshot
- playingSounds_ : Engine::Core::AudioEngine
- pocketDensity : Engine::World::WindFieldConfig
- pocketId : Engine::World::WindSample
- point : Engine::Physics::RaycastHit
- pointLightCount : Engine::Rendering::GpuBuffers::DynamicPointLightBuffer
- pointLightProperties : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension
- pointLights : Engine::Rendering::GpuBuffers::DynamicPointLightBuffer
- posesInitialized_ : Engine::Entities::SkeletalMeshActor
- position : Engine::Components::VrGlider::HandData, Engine::Core::PackedVertex, Engine::Debug::Rendering::LineVertex, Engine::Ecs::VRTrackingInput::DevicePose, Engine::OpenXrHelper::posef, Input::TrackedHandPose, Vertex
- positionDataView : Engine::Assets::Loaders::GltfLoader::GltfVertexData
- positionRadius : Engine::Rendering::GpuBuffers::DynamicPointLight
- prepareDrawsComputePipelineLayout : Engine::Rendering::Renderer
- present : Engine::Core::ApplicationContext::QueueFamily
- previous : Input::InputManager::BoolAction, Input::InputManager::FloatAction, Input::InputManager::Vec2Action
- previousCollisions_ : Engine::Components::PhysicsBody
- previousFrameXrComplete_ : Engine::EngineKern
- previousState : Engine::Components::VrGlider::DebugSnapshot
- primitive : Engine::Assets::Loaders::GltfLoader::GltfMeshPrimitiveData
- primitiveDataFutures : Engine::Ecs::ModelAssetPipeline
- primitiveID : Engine::Rendering::GpuBuffers::ClusterSurvivor, Engine::Rendering::GpuBuffers::VisibleLodPrimitive
- primitiveIndex : Engine::Rendering::CpuPrimitiveData, Engine::Rendering::GpuBuffers::UnifiedMeshlet
- primitiveResults : Engine::Ecs::CompletedMeshletGeneration
- primitives : Engine::Assets::Loaders::GltfLoader::GltfMeshData, Engine::Ecs::MeshPrimitiveData, Engine::Rendering::CpuMeshData
- priority : Engine::Ecs::Tick
- projectionDirty_ : Engine::Components::Camera
- provider : Input::InputManager::BoolAction, Input::InputManager::FloatAction, Input::InputManager::Vec2Action
- pushConstants : Engine::Rendering::Renderer