Here is a list of all variables with links to the classes they belong to:
- p -
- p_linear : EngineCore::ExrChannelInfo
- packed : Ecs::PackedTriangle
- packedColor : EngineCore::PackedVertex
- packedNormal : EngineCore::PackedVertex
- packedTexCoord : EngineCore::PackedVertex
- parent : Ecs::Parent, EngineCore::SceneNode
- parentComponent : EngineCore::SceneComponent
- pass1CounterBuffer : EngineCore::RenderProcess
- path : Ecs::AssetLoadingImage, Ecs::ExrHeaderFuture, Ecs::GltfModelFuture, Ecs::MaterialLoadingData, Ecs::PrimitiveDataLoading, EngineCore::ConstexprPath, EngineCore::ModelAsset, EngineCore::TextureHandleRegistry::Entry
- pathToHandleId_ : EngineCore::TextureHandleRegistry
- pendingDeletions : EngineCore::VulkanStagedBuffer
- pendingMeshletCompletions_ : Ecs::ModelAssetPipeline
- pendingMeshLoads_ : EngineCore::RenderingDataManager
- pendingSceneLoad : EngineCore::SceneManager
- pendingSyncObjects_ : EngineCore::RenderingDataManager
- pendingTransformSyncObjects_ : EngineCore::RenderingDataManager
- perObjectData : EngineCore::RenderProcess
- perObjectDataBuffer : EngineCore::RenderingDataManager, EngineCore::RenderProcess
- perspective : Ecs::TransformOperators::MatrixTransformComponent, EngineCore::Transform::MatrixTransformComponent
- physicalDevice : EngineCore::DataBuffer, EngineCore::RenderProcess
- physicalDevice_ : EngineCore::VulkanBuffer
- physicsEngine : EngineCore::Engine
- physicsTransform : Physics::SphereCollision
- pipeline : EngineCore::ComputePipeline, EngineCore::GraphicsPipeline, EngineCore::MaterialShader
- pipelineBinOffsetsBuffer : EngineCore::RenderProcess
- pipelineCountersBuffer : EngineCore::RenderProcess
- pipelineData : EngineCore::GraphicsPipeline, EngineCore::MaterialShader, EngineCore::PipelineConfig
- pipelineID : EngineCore::PrimitiveMeshletData
- pipelineIndex : EngineCore::MeshGeometryData, EngineCore::MeshGeometryMapping, EngineCore::MeshletBounds, EngineCore::SingleMeshletGeometryData, EngineCore::UnifiedMeshlet
- pipelineIndices : EngineCore::Renderer, EngineCore::RenderProcess
- pipelineLayout : EngineCore::ComputePass
- pipelinePrimitiveCounts : EngineCore::RenderingDataManager
- pipelinesByName : EngineCore::Renderer
- pixel_type : EngineCore::ExrChannelInfo
- placeholderBuffer : EngineCore::Renderer
- placeholderUniformBuffer : EngineCore::Renderer
- planes : EngineCore::FrustumPlanes
- playerPosition_ : EngineCore::Headset
- pNext : Vulkan::ChainBuilder::BaseChain
- position : EngineCore::OpenXrHelper::posef, EngineCore::PackedVertex, Vertex
- positionDataView : EngineCore::GltfLoader::GltfVertexData
- prepareDrawsComputePipelineLayout : EngineCore::Renderer
- present : EngineCore::ApplicationContext::QueueFamily
- previousCollisions_ : EngineCore::PhysicsBodyComponent
- previousFrameXrComplete_ : EngineCore::Engine
- primitive : EngineCore::GltfLoader::GltfMeshPrimitiveData
- primitiveBinning : EngineCore::Renderer
- primitiveCount : EngineCore::RenderingDataManager
- primitiveCulling : EngineCore::Renderer
- primitiveCullingData : EngineCore::RenderingDataManager
- primitiveDataFutures : Ecs::ModelAssetPipeline
- primitiveID : EngineCore::ClusterSurvivor
- primitiveIdToComponent_ : EngineCore::RenderingDataManager
- primitiveIndex : EngineCore::CpuPrimitiveData, EngineCore::RenderingDataManager::GeometryCacheKey, EngineCore::UnifiedMeshlet
- primitiveMeshletData : EngineCore::RenderingDataManager
- primitiveRenderData : EngineCore::RenderingDataManager
- primitiveResults : Ecs::CompletedMeshletGeneration
- primitives : Ecs::MeshPrimitiveData, EngineCore::CpuMeshData, EngineCore::GltfLoader::GltfMeshData
- primitiveToPipeline : EngineCore::RenderingDataManager
- projectionDirty_ : EngineCore::CameraComponent
- pushConstants : EngineCore::Renderer