Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::MeshletBounds Struct Reference

Used in meshlet culling. More...

#include <RenderData.h>

Public Attributes

glm::vec4 worldPositionAndRadius
uint32_t meshletIndex = 0
uint32_t pipelineIndex = 0

Detailed Description

Used in meshlet culling.

Layout matches GLSL std430 MeshletBounds struct. Uses vec4 for worldPositionAndRadius to avoid vec3 alignment issues.

Definition at line 91 of file RenderData.h.

Member Data Documentation

◆ meshletIndex

uint32_t EngineCore::MeshletBounds::meshletIndex = 0

◆ pipelineIndex

uint32_t EngineCore::MeshletBounds::pipelineIndex = 0

◆ worldPositionAndRadius


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h