Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::PrimitiveMeshletData Struct Reference

Data for the primitive culling shader to assemble and pass on to the unpacking shader. More...

#include <RenderData.h>

Public Attributes

uint32_t meshletStartIndex
uint32_t meshletCount
uint32_t pipelineID

Detailed Description

Data for the primitive culling shader to assemble and pass on to the unpacking shader.

Definition at line 171 of file RenderData.h.

Member Data Documentation

◆ meshletCount

uint32_t EngineCore::PrimitiveMeshletData::meshletCount

◆ meshletStartIndex

uint32_t EngineCore::PrimitiveMeshletData::meshletStartIndex

◆ pipelineID

uint32_t EngineCore::PrimitiveMeshletData::pipelineID

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h