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Vulkan Schnee 0.0.1
High-performance rendering engine
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Data for the primitive culling shader to assemble and pass on to the unpacking shader. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | meshletStartIndex |
| uint32_t | meshletCount |
| uint32_t | pipelineID |
Data for the primitive culling shader to assemble and pass on to the unpacking shader.
Definition at line 171 of file RenderData.h.
| uint32_t EngineCore::PrimitiveMeshletData::meshletCount |
Definition at line 174 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::updatePrimitiveData(), and EngineCore::RenderingDataManager::updatePrimitiveDataInstanced().
| uint32_t EngineCore::PrimitiveMeshletData::meshletStartIndex |
Definition at line 173 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::updatePrimitiveData(), and EngineCore::RenderingDataManager::updatePrimitiveDataInstanced().
| uint32_t EngineCore::PrimitiveMeshletData::pipelineID |
Definition at line 175 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::updatePrimitiveData(), and EngineCore::RenderingDataManager::updatePrimitiveDataInstanced().