Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::UnifiedMeshlet Struct Reference

Information about the wereabouts of a meshlet in memory on the gpu. More...

#include <RenderData.h>

Public Attributes

uint32_t vertexCount
uint32_t triangleCount
uint32_t vertexDataOffset
uint32_t triangleDataOffset
uint32_t primitiveIndex
uint32_t pipelineIndex

Detailed Description

Information about the wereabouts of a meshlet in memory on the gpu.

Date
2025-06-14
Author
Konstantin Passig

Definition at line 75 of file RenderData.h.

Member Data Documentation

◆ pipelineIndex

uint32_t EngineCore::UnifiedMeshlet::pipelineIndex

◆ primitiveIndex

uint32_t EngineCore::UnifiedMeshlet::primitiveIndex

◆ triangleCount

uint32_t EngineCore::UnifiedMeshlet::triangleCount

◆ triangleDataOffset

uint32_t EngineCore::UnifiedMeshlet::triangleDataOffset

◆ vertexCount

uint32_t EngineCore::UnifiedMeshlet::vertexCount

◆ vertexDataOffset

uint32_t EngineCore::UnifiedMeshlet::vertexDataOffset

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h