|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
CPU side data for per object data. This will get divided up into multiple gpu buffers. More...
#include <RenderData.h>
Public Attributes | |
| glm::mat4 | modelMatrix |
| std::vector< CpuPrimitiveData > | primitives |
CPU side data for per object data. This will get divided up into multiple gpu buffers.
Definition at line 36 of file RenderData.h.
| glm::mat4 EngineCore::CpuMeshData::modelMatrix |
Definition at line 38 of file RenderData.h.
| std::vector<CpuPrimitiveData> EngineCore::CpuMeshData::primitives |
Definition at line 39 of file RenderData.h.